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The Shmup Creator is a tool that will help you create your own shoot'em up and easily build your levels without coding at all!

Everything is drag-and-drop

No script, no code: use your mouse and the menu to create complex games.
We are trying hard to make an easy, but powerful tool that anybody can use.

some features:

. create 2D or 3D games
. vertical or horizontal shmups
. state of the art 3D engine: shadows, shaders, particle effects, post processing…
. scoring systems
. bullets patterns editor
. game logic using triggers

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I tried to post something every month, and as you can see, I failed.

This is a good opportunity to write about the difficulty of working on something on the side: it’s really hard!
I have a day job, which is taking a lot of my energy right now, a long commuting time and all the things you have to do in real life and outside of work.
At the end, there’s not a lot of time left to focus on a complex project. It’s also a balancing act, between the frustration of not making progress during the week-ends and the fact that you want to spend time with your girlfriend, your friends, have some rest, watch a movie…. The last 2 or 3 months, my job and commuting took too much place in my life.

I managed to do some work though, but it was also frustrating: all the HUD/start menu/menu editors, which I thought were completed, had really deep and unexpected issues. I found that the previews were not correct most of the time. It was also crashing sometimes, depending of what assets or what settings were used….
I corrected all the issues but it took a really long time and I had to rewrite a lot of the code. Furthermore, working on a complex issue in 30mn chunks was not effective at all. At the end I managed to make everything work as expected, and to be honest, I’m really relieved :)
This kind of issue is happening a lot with this kind of work, in an editor where everything is interrelated, changing something will cause unexpected issues somewhere else. And even worst, most of the time I’m aware of the issues only weeks or even months later when I test something else.
Sometimes it’s quite discouraging: when a lot of things breaks at the same time, you can be in a state of mind where you feels that the more you work, the more you have to work. Without making any progress…

Ok, it’s the “Depressing End of Year Post”, but all this is behind me now.
I mean, it’s almost Christmas!!!

So, moving on.

Apart from the usual debug and polish, I finished the modifications on the weapon workflow and editor.
I also completed the explosion editor reboot and corrected the controls editor, where you can modify the keyboard and joypad keys and buttons.

-We are testing the last editor panels and correcting some issues with the UI
-I’m making sure that there are consistent minimum and maximum values for everything
-I’m correcting the tutorials

-I’m going to add the 2 last in-game tutorials: weapons and triggers
-I still have some editor corrections in my to-do list
-I’m going to make the list of every features of the SHMUP Creator in order to make progress on the documentation
-I’m going to work on the SHMUP Creator during the holidays

– To at last go back to the 2D sample games and the 2D sprites assets creation
– To answer the question: “can we target a real beta release for April???”

Stay tuned :)

SHMUP Creator: August update

SHMUP Creator: August update


SHMUP Creator August update. This post focus on the GUI polish and the modifications of the Weapons and Explosions editors.

SHMUP Creator devblog: July update

SHMUP Creator devblog: July update


Keeping the pace, another monthly update! SHMUP Creator development is going well, albeit slow. This month, the focus is on the editor, the ergonomy and...

SHMUP Creator devblog: June update

SHMUP Creator devblog: June update


I'm trying to post an update every months. The development is still slow, but it's moving at a steady pace, which is really good for my spirit :) In this...

May update

May update


Long time no see, at last some news about the development of the SHMUP Creator! I have a good reason for my lack of update, but I got back to work on...


Good to hear you're back on track. Things happen, understandably (Congratulations on the new job); just happy that this project isn't abandoned. Keep up the good work, and can't wait for the next update. I'm excited to make me some shmups. #hype

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suny2000 Creator

Thanks a lot for your comment!
I'll post a new update next week.

Reply Good karma+1 vote
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RT @IcarusFW: Special Demonstrations #11 is now live! Youtu.be Many thanks to @sddkaedeさん and @Plasmo_STG for thei… T.co

Jan 23 2019

RT @iquilezles: Improv session - this time I used some code and assets from other people to put something together quickly. A (brut… T.co

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RT @shmuplations: First up, here is a long-awaited, in-depth roundtable interview about the creation of Taito's classic Rayforce. Lea… T.co

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RT @lecureuilnoir: Bonne nouvelle, nous sommes 29eme dans le classement Amazon avec les "30+5 VIDEOGAMES : Shoot them up verticaux" !… T.co

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Made good progress on the SHMUP Creator this week: some new 2D assets, bug corrections, a better laser. I'll post s… T.co

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RT @TBYVGS: Séquence émotion : arrivée des Chroniques Rétro Shmup vertical. Enfin on cause un peu shmup dans le monde de l'édit… T.co

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RT @shmupemall: Dangan GB réalise l'impossible avec un danmaku sur Game Boy Shmupemall.com

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Un joli livre pour le début d'année : qui peut mieux écrire sur le #shmup que Yace de @TBYVGS ? Les pre-commandes… T.co

Jan 3 2019

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