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The Shmup Creator is a tool that will help you create your own shoot'em up and easily build your levels without coding at all!

Everything is drag-and-drop

No script, no code: use your mouse and the menu to create complex games.
We are trying hard to make an easy, but powerful tool that anybody can use.

some features:

. create 2D or 3D games
. vertical or horizontal shmups
. state of the art 3D engine: shadows, shaders, particle effects, post processing…
. scoring systems
. bullets patterns editor
. game logic using triggers

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BuloStudio 20160210 ban

Hi everyone!

March was a “bugs fix” month.
I’d like to say that my code is so clean I never see any bugs, but it would be a big, big lie. After a while, the code get bigger and bigger, more (too) complex, and each time I do some work somewhere I can break something elsewhere. It’s sometimes quite stressful
This month I fixed some old and very annoying crashes and bugs, and it felt good.
To illustrate the kind of non-sexy work I do those days, this is my March list:

(OK) – f9 don’t hide the background collisions preview boxes
(OK) – backgrounds collision boxes preview is broken
(OK) – if we are editing a collision box, “Focus on selected” doesn’t work as expected
(OK) – the speed decrease at the end of a spline for enemies doesn’t work for every case: refactoring needed
(OK) – prevent user to move the first waypoint of an enemy
(OK) – the selected collision box doesn’t blink anymore
(OK) – the sprite preview in the collision panel is not big enough, depending of the picture ratio
(OK) – if there is no collision, update the collision panel anyway (to avoid old pictures in the panel)
(OK) – hard to select some sprites on screen: bug in the rendering order part of the selection
(OK) – when we stop shooting, the laser sound should also stop
(OK) – add a sound and a default particle effect when we create an SFX
(OK) – double click on text to rename doesn’t work well
(OK) – when we reload a scene, the sprite rendering order is not the same. It should.
(OK) – the transition to a waypoint Aim should use aimSpeed
(OK) – after a checkpoint and a level restart, the music should not stop
(OK) – there were an old default explosion for the player (playing at the same time as the real one): remove it
(OK) – if the player dies and one stray bullet kills the last enemy: we should not win the game
(OK) – if we select several weapons, display the red outline around all of them, not only the last one
(OK) – there were an old default material on some objects adding error message in the log: re-export the weapon objects
(OK) – if we use another window for a while and come back to the SHMUP Creator, the frame rate is too fast for a few seconds
(OK) – if we minimise the SHMUP Creator and maximise it again, the camera scroll bar is moved to the center of the screen
(OK) – waypoints flip flop : the icons are inverted
(OK) – the thumbnails of the background assets are not displayed anymore in the game box
(OK) – transform panel: a lot of issues :/
(OK) – undo position: some waypoints manipulators are showing up even if we are in weapon mode
(OK) – if we select the first waypoint and another one, we can moves the 2 waypoints. We should never move the 1st one.
(OK) – a lof of issues with objects duplication in the editor, because of bad vectors code
(OK) – crash only in release with undo and weapons
(OK) – crash with vector when selecting an enemy after deleting others + crash changing tab in the editor panel
(OK) – crash with undo after translating a weapon: seems to be because of the waypoint manipulator bug

It can give you an idea of what is feel to work on a tool, and why it takes time.
What a great hobby, coding tools and engine! The last 3 crashes where a pain to fix, but at the end, it felt good to be able to find the issues and correct them.

I made progress on the beginning of the 2D level and on the end of level boss and added a new Kill trigger. I also modified the default grid snapping behaviour with multi-selection.

See you!

2019 03 screenshotWorld 2

SHMUP Creator devblog: February update

SHMUP Creator devblog: February update


February was a small month. Some progress was made though, and the SHMUP Creator dev is still going well. Next month will be better!

SHMUP Creator devblog: Janueary update

SHMUP Creator devblog: Janueary update


After a depressing post last month, I made good progress on the 2D pixel shmup level. I'm debuging and polishing at the same time and the beta takes shape...

December update: it's hard but I'll do my best

December update: it's hard but I'll do my best


It's hard to work on a project part-time. It's especially hard to finish something in 30mn chunks at night or during the week-ends: there are so many...

SHMUP Creator: August update

SHMUP Creator: August update


SHMUP Creator August update. This post focus on the GUI polish and the modifications of the Weapons and Explosions editors.


Good to hear you're back on track. Things happen, understandably (Congratulations on the new job); just happy that this project isn't abandoned. Keep up the good work, and can't wait for the next update. I'm excited to make me some shmups. #hype

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suny2000 Creator

Thanks a lot for your comment!
I'll post a new update next week.

Reply Good karma+1 vote
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RT @Mark_MSX_: Wrote a new blog post about the wave of shmup releases coming out and my thoughts on the chance of increased popula… T.co

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Lundi c'est le #stunfest et le SHMUP Creator et moi n'y seront pas.... (se fouette avec des branches de houx et des… T.co

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May 6 2019

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