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The Shmup Creator is a tool that will help you create your own shoot'em up and easily build your levels without coding at all!

Everything is drag-and-drop

No script, no code: use your mouse and the menu to create complex games.
We are trying hard to make an easy, but powerful tool that anybody can use.

some features:

. create 2D or 3D games
. vertical or horizontal shmups
. state of the art 3D engine: shadows, shaders, particle effects, post processing…
. scoring systems
. bullets patterns editor
. game logic using triggers

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JUNE UPDATE

Some news about the development of the SHMUP Creator:

AUTOMATIC 2D COLLISIONS:
You can press “auto” in the collision panel and the 2D collision points will move automatically around the sprite. It’s quick and it works :)

User Posted Image


2D PLAYER ORIENTATION and BANK ANIMATION:
. I corrected a lot of issues with the player orientation options: the player can stay in the same direction regardless of it moves, it can flip left-right or top-bottom, it can be oriented in the move direction or with the mouse or pad right stick .
. A new feature is that the player sprite can play an animation when the player press a new direction which allows to animate the bank of the player. It’s something you couldn’t do before with the old animation system, and that it’s quite easy to do now.
I still have to draw the new sprites for the player ship banking animation, though, and it’s not easy :)

SNAKE:
On of the enemy type is the snake: it’s an enemy made of one or several parts which moves like a snake or a worm… You can use a different object or picture for the head, the body and the tail. Even if its made of several parts its one enemy, at the difference of the pseudo-snake you can create if you spawn a lot of enemies on a path.

User Posted Image


2D SAMPLE LEVEL:
I created the snake and some animated power-ups. Now, I’m working on a turret.

GUI:
I’m doing some design and UI correction with Mathilde. There are a lot of menus to review, the design of Professor Bulo for the in-game tutorials etc.

BUGS:
Did I mention that I corrected some bugs, like I do in every update?

As always, slow but steady progress. I plan to keep a monthly update rhythm, so stay tuned!
S.

May update

May update

News

Long time no see, at last some news about the development of the SHMUP Creator! I have a good reason for my lack of update, but I got back to work on...

END OF 2017 UPDATE

END OF 2017 UPDATE

News

Last update of 2017 The SHMUP Creator is feature complete! It's not the end of the journey, as we need to polish the UI, debug (a lot), write the documentation...

Comments
Guest
Guest

Good to hear you're back on track. Things happen, understandably (Congratulations on the new job); just happy that this project isn't abandoned. Keep up the good work, and can't wait for the next update. I'm excited to make me some shmups. #hype

Reply Good karma Bad karma0 votes
suny2000 Creator
suny2000

Thanks a lot for your comment!
I'll post a new update next week.
Cheers,
S.

Reply Good karma+1 vote
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Platforms
Windows
Company
Bulo studio
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Homepage
Bulostudio.com
Licence
Commercial
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Latest tweets from @bulostudio

A new enemy type for the SHMUP Creator: the snake! #ShmupsWeek #screenshotsaturday #shmups #indiedev T.co

Jul 7 2018

SHMUP Creator devlog: June update! Auto-collisions, snake enemy type, player orientations...… T.co

Jul 3 2018

Update de Juin du SHMUP Creator, avec auto-collisions, snake etc : Bulostudio.com #shmup #indiegameT.co

Jul 2 2018

RT @v_tarrow_aniue: ビックバイパーのコックピット周りも作んなきゃって資料探ししたら、資料見てあまりの情報量にひぇぇぇって怖気づいてる_(:3 」∠)_ ※画像はひろいものです。 T.co

Jun 30 2018

RT @STGWeekly: Our English @stunfest Wasshoi STG content is now available! With the exception of Fufufu's DOJ WL run on Sunday, pl… T.co

Jun 24 2018

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