Hi everyone, and welcome back to the devlog series for Assembly RTS.
![Main Capsule 010](https://media.indiedb.com/images/members/4/3475/3474219/profile/Main_Capsule_010.png)
This week I mainly worked on finalizing the intial configuration for terrain texturing with impressive visuals.
I got rid of all textures which caused any issues and only kept the most suitable ones.
I want players to create beautiful looking maps in the least amount of time possible and I don't want them to be overwhelmed with choices.
![RsJAIXXOnx](https://media.indiedb.com/images/members/4/3475/3474219/profile/RsJAIXXOnx.png)
I also continued work animating the mech prototype.
The GPU-based animation system I'm using is very limited in functionality, which means that I need to create separate animations for each turret rotation.
Blending these animations at runtime appears to blend the vertex coordinates instead of the bones, which causes some artifacts.
![animation problem smol](https://media.indiedb.com/images/members/4/3475/3474219/profile/animation_problem_smol.gif)
I'll have to create even more animations with different rotations so that these artifacts will be less noticeable.
That's it for this devlog. Have a happy new year everyone and see you in the next devlog for AssemblyRTS!