• Register
Post news Report RSS Robocraft gives you wings!

Get your robots up and take to the skies with WINGS!! Build a Boeing, send out your spitfires and rule the skies with the new aerofoils released today, along with a whole load of other improvements…

Posted by on

AEROFOIL STATS

  • 10 x levels of aerofoils
  • You need to be travelling fast enough to get ‘lift’
  • Flaps are automatically assigned to WSAD, SHIFT & SPACE based on position and orientation
  • 4 aerofoils and 1 rudder is the best way of maintaining stable flight
  • Tilting aerofoils against the air can cause stalling if you don’t have enough thrust
  • A couple of wheels can help you get a quick take off at the start of battle
  • High levels have stronger forces so can lift off and manoeuvre heavier, high-tier robots

Aerofoils are available to Premium Users on ‘Early Access’ today, and available to all non-Premium users on Monday 11am GMT

In the meantime, EVERYBODY can use this promo code to get 5 x FREE L1 Aerofoils

AERO-76511

WARNING! If you buy premium membership and the Tech Tree does not update to show aerofoils available, restarting the game will fix the issue.


OTHER UPDATES

FIRST VICTORY BONUS

  • Get 2 x RP and TP for your first victory in each garage slot every day
  • This bonus combines with the Premium Members bonus (so you get 2 x 150%)
  • This bonus replaces the old Daily Bonus

TECH TREE PHASE 2 – TIER LOCKED

  • Tech Points are now ‘tier locked’: if you play in ‘Tier 2′ you earn ‘Tier 2 Tech Points’
  • Each item on the Tech Tree must be unlocked with the correct ‘Tier Points’
  • You can exchange points earned in any Tier to ‘Über Tech Points’ using Galaxy Cash
  • All existing surplus TP has been converted to ‘Über Tech Points’
  • More to come on the Tech Tree in future with CPU and larger Motherships being added
  • Tech Points are no longer multiplier-for-damage based on the tier of robot you shoot
  • Tech Tree TP costs have been rebalanced along with this change

WHEELS

  • Wheels now get larger at higher levels
  • Physics on wheels has been overhauled and improved
  • Better suspension, better grip, improved steering, improved differential and improved braking
  • Wheels are now faster at lower tiers
  • Wheels are effected more by mass, so if your Robot is large it will move slower
  • High level wheels can carry more mass before slowing down
  • Powerless wheels have been made obsolete; we have reimbursed all RP for lost wheels at 100% of their current value in the Depot
  • BUG: Fixed random sliding sideways down slopes
  • BUG: Power distributed more evenly across wheels to prevent ‘squirming’ when different levels are combined

HOVERBLADES

  • Rebalanced. Faster and more responsive at lower tiers and with lower masses
  • Hoverblades lose effectiveness when they are not near a ground surface
  • BUG: Fixed a bug causing hoverblades to travel at super-fast speeds when tilted forwards

ARMOR & ARMORED HELIUM

  • Armor now has larger mass at higher levels
  • L10 armor has 3 x the mass of L1 armor (so same mass as ‘Heavy Cube’ at L10)
  • 5 x New Armored Helium Cubes L1-L5
  • Higher levels have more lift and armor
  • NOTE: You will need to use High Level Armored Helium to make old T10 fliers fly
  • New Helium Cubes are available right now to ALL users, no ‘Early Access’

RAIL CANNON

  • Charging mechanic changed
  • Rail now auto-charges and holds its charge until fired
  • Rail now takes a lot longer to charge first weapon (20 seconds)
  • All other weapons charge VERY quickly after the first
  • You cannot fire until all weapons are charged
  • Each Rail fired separately, so when you charge 6 you can fire 6 separate times
  • Laser sight has been added which shows which way your first Rail is pointing
  • Laser only shows when Rail is fully charged
  • Beware! Your enemy can see your laser sight too

OTHER CHANGES

  • Prices for a garage slot and Premium have been increase, but we still think they are fair and a fantastic value
  • All cubes now go from Level 1-10 instead of L1, L1s, etc.
  • Green ‘in range’ indicator on crosshair removed for all weapons (a.k.a. ‘hitscan’)
  • Fire-rate of single and dual SMG reduced
  • First-rate of single Plasma reduced from 2-3 seconds
  • Thrusters, Aerofoils and Helium all now get reduced lift at very high altitude
  • Enemy Radar ranges buffed
  • Radar Receiver rangers are now huge, allowing you to receive Ally Radar info from all over the map (NB: Your Ally still has to be near enough to the enemy for you to pick them up)
  • Radar Jammers should also play a more important role now, too
  • Buffed armor of weapons and other key cubes so they are a flat multiple of weapon damage at each tier
  • Servers now automatically scale up and down as more users come online and in the UK evening when we have less users online
  • All descriptions in the Depot, Inventory and Tech Tree update
  • Cleaned up spawning a bit, so a load progress bar appears as units spawn in and fades when complete
  • BUG: Fixed a bug where SMGs could fire in directions that they were not facing
  • BUG: Fixed a bug where Rail Cannon had a limited range
Post comment Comments
dacam16
dacam16 - - 16 comments

is mac version planned?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: