As the year comes to a close, you may be wondering where The Wastes 1.3 is and well, much like it was in March, we currently still do not have an estimate for when The Wastes 1.3 will be released to the masses.
But not to fret, we are still actively working on the project and we're going to start actively updating with new media and information up until the release of The Wastes 1.3!
The Wastes is currently in the midst of a code refactor, with many major parts rewritten to take advantage of net play optimizations such as full client-side weapon prediction. It will also carry over a lot of the technology we've been working on and sharing as part of the Nuclide project. In the future, the whole game-logic will be bundled as part of that SDK. Any improvements made there will benefit The Wastes in the long run and updates will be released more frequently as result.
But despite all of that, we still have new maps that will be entering the wasteland...
New Map: The Pit
An old abandoned mining town, lost to time due to its own natural resources.
New Map: Silo
Being showcased on our social media back in March, we have never actually talked about Silo.
Silo is based upon the classic map originally by Edward 'Aufo' Fuller, but is drastically different. The layout has been streamlined for better gameplay having the Silo be the center piece for the layout. All the points of interest are still there, but finding targets to shoot around this large facility is now easier than ever. The map layout winds around the center-piece of the map, the large missile silo.
Remember... Everything above is subject to change.
We are listening! Please voice your feedback!
We want to thank everyone who's supported us in the past and all the people patiently waiting for 1.3!
This year has been rough for everybody, please stay safe and take care of each other.