Vera Visions presents...
A Post-Apocalyptic First-Person-Shooter
The wasteland laid quiet for over ten years. Only the sounds of irradiated raindrops or desert wind could be heard for this time. An engine rumbles in the distance. Signs of life in these wasted lands, perhaps?
Started as a love-letter towards everyone's favorite wastelands as a mod for the GoldSrc engine, The Wastes returns as a completely new game using id Tech 3 Technology! It's been a long time coming, and it's time for the wasteland to get some life breathed back into it.
It’s a game built upon the love for classic video games and movies. Imagine configuring and playing a game just like you did over 15 years ago.
Experience a fast-paced multiplayer frag-fest, with buffs that affect the performance of each individual player, game-play mutators, and many different game-modes, including:
Anarchy: A pure free-for-all. Choose your load-out and jump right in. No restrictions, no questions asked!
Team Chaos: Wipe the opposing team out in this round-based game-mode. Destroy what's left of them.
Capture The Flag: The classic attack & defend mode that's a must for every serious multiplayer game.
Vehicular Carnage: Jump right into the seat of your own custom vehicle and experience a derby with hood-mounted guns.
...and more to come!
The game features over 30 different weapon configurations. Ranging from exotic melee weapons (like Throwing Knives and Sledgehammers) to high caliber handguns, firearm prototypes, as well as classic weapons – all waiting to be used. While people can also create load-outs to shape their play-style, you will find special weapons scattered all over the multiplayer levels along with ammunition and other items that will help you survive. You can also have mixed-akimbo configurations for the handguns.
Transportation is the key to surviving in the long run. Featuring vehicles... with guns mounted on top of them!
Choose between many (on release 15) different character models. Like Mena the mechanic that keeps the Vagrants' engines running, Ezekial the Ronin Nomad with a filthy love of fire, Seal Bob (formerly Gustavo) the dishonorably discharged USMC Raider, Reese the gun-slinging Regulator, Red the Killshot disco-man that may or may not be the long lost brother of Vincent, Maddigan the dirty cop that lived through the fallout of society, and much more.
Customize your play-style with a system that affects the player-physics, controls and weapon behavior to maximize your strengths as a player.
Select from a variety of heads-up-displays, model skins, spray logos and color schemes. Tweak the game-experience to your liking, right out of the box.
Create your own levels and content easily with well-documented and community-maintained tools available in the bundled SDK!
As the year comes to a close, you may be wondering where The Wastes 1.3 is and well, much like it was in March, we currently still do not have an estimate for when The Wastes 1.3 will be released to the masses.
But not to fret, we are still actively working on the project and we're going to start actively updating with new media and information up until the release of The Wastes 1.3!
The Wastes is currently in the midst of a code refactor, with many major parts rewritten to take advantage of net play optimizations such as full client-side weapon prediction. It will also carry over a lot of the technology we've been working on and sharing as part of the Nuclide project. In the future, the whole game-logic will be bundled as part of that SDK. Any improvements made there will benefit The Wastes in the long run and updates will be released more frequently as result.
But despite all of that, we still have new maps that will be entering the wasteland...
An old abandoned mining town, lost to time due to its own natural resources.
Being showcased on our social media back in March, we have never actually talked about Silo.
Silo is based upon the classic map originally by Edward 'Aufo' Fuller, but is drastically different. The layout has been streamlined for better gameplay having the Silo be the center piece for the layout. All the points of interest are still there, but finding targets to shoot around this large facility is now easier than ever. The map layout winds around the center-piece of the map, the large missile silo.
Remember... Everything above is subject to change.
We want to thank everyone who's supported us in the past and all the people patiently waiting for 1.3!
This year has been rough for everybody, please stay safe and take care of each other.
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