Vera Visions presents...
A Post-Apocalyptic First-Person-Shooter
The wasteland laid quiet for over ten years. Only the sounds of irradiated raindrops or desert wind could be heard for this time. An engine rumbles in the distance. Signs of life in these wasted lands, perhaps?
Started as a love-letter towards everyone's favorite wastelands as a mod for the GoldSrc engine, The Wastes returns as a completely new game using id Tech 3 Technology! It's been a long time coming, and it's time for the wasteland to get some life breathed back into it.
It’s a game built upon the love for classic video games and movies. Imagine configuring and playing a game just like you did over 15 years ago.
Experience a fast-paced multiplayer frag-fest, with buffs that affect the performance of each individual player, game-play mutators, and many different game-modes, including:
Anarchy: A pure free-for-all. Choose your load-out and jump right in. No restrictions, no questions asked!
Team Chaos: Wipe the opposing team out in this round-based game-mode. Destroy what's left of them.
Capture The Flag: The classic attack & defend mode that's a must for every serious multiplayer game.
Vehicular Carnage: Jump right into the seat of your own custom vehicle and experience a derby with hood-mounted guns.
...and more to come!
The game features over 30 different weapon configurations. Ranging from exotic melee weapons (like Throwing Knives and Sledgehammers) to high caliber handguns, firearm prototypes, as well as classic weapons – all waiting to be used. While people can also create load-outs to shape their play-style, you will find special weapons scattered all over the multiplayer levels along with ammunition and other items that will help you survive. You can also have mixed-akimbo configurations for the handguns.
Transportation is the key to surviving in the long run. Featuring vehicles... with guns mounted on top of them!
Choose between many (on release 15) different character models. Like Mena the mechanic that keeps the Vagrants' engines running, Ezekial the Ronin Nomad with a filthy love of fire, Seal Bob (formerly Gustavo) the dishonorably discharged USMC Raider, Reese the gun-slinging Regulator, Red the Killshot disco-man that may or may not be the long lost brother of Vincent, Maddigan the dirty cop that lived through the fallout of society, and much more.
Customize your play-style with a system that affects the player-physics, controls and weapon behavior to maximize your strengths as a player.
Select from a variety of heads-up-displays, model skins, spray logos and color schemes. Tweak the game-experience to your liking, right out of the box.
Create your own levels and content easily with well-documented and community-maintained tools available in the bundled SDK!
It's been 3 years since we started this journey.
It feels quite a bit longer than that thinking about it.
It was just 2 people, Marco and I who thought that The Wastes needed to come back.
The original team loved the idea and gave us their full blessing.
Other than that, it was just us two. Hacking away and trying to make something fun and crazy.
We're very happy to present the release of The Wastes.
A lot of experience has been gained along the way and I'd like to spend some time talking about it.
Making a game is extremely difficult.
We knew that as modders, but never truly faced the same sort of pressure until now.
The industry, in a lot of ways, is in a tough state for a lot of players.
Without going into much detail, we all know that there are a lot of developers
pushing technologies and business models that aren't very appealing to many players.
Most just want to buy a game and not worry about the state it's in.
We didn't go into Early Access a year ago, because we wanted to send a message to people.
That game-development can be handled differently.
While this puts enourmous pressure on us, the developers, we believed it was worth it.
We hope you, the players, appreciate this philosophy and hopefully spread the word.
Now, since it's finally here, let me outline our future plans for the game!
Technically speaking, this is The Wastes 1.0.
This release marks the introduction. It is the base-game that we wanted to deliver at launch.
Surely, there are loads of other things we wanted to put in, but couldn't bundle it into the release right away.
We've got a bunch of weapons, game-modes and levels in the pipeline.
All of those will be included in future updates.
Generally, we'll be focusing on YOUR feedback.
We're very much open to tweaking things and putting our resources into places you'd love to see us work on the most.
This is just the beginning!
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