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Post news RSS Re:creation dev log. November 2015. Epic refactoring, shadows and more!

Here's the stuff I did this Novemeber. I've remade lots of stuff in the engine and made the game prettier by adding shadows and other cool stuff

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Hello, this is Elias Daler and I'll tell you about the stuff I've been doing this November.

Shadows

First of all, take look at this gif:

Shadows and fog


You can see new shadow system! Previously shadows were drawn by hand, but I quickly realized that this was very hard to do, so I made the automated system which creates shadows for me. During the fog shadows are turned off (just like in real life, he-he)

Here's how shadows look in buildings

Undead cafe


Look at the ghost shadow! It moves with him. That's right, shadows can be easily animated. I've also made the talking animation stop when the NPC finished talking the phrase.

Here's another screenshot. The game looks even more alive now!

Forest


If you want to know how to know how it works, check out this post

Engine improvements and refactoring

I've done lots of work improving the engine. Check out how much stuff I've changed!


I won't spend too much time writing about what I've done here, so check out it these posts, if you're interested in programming details!

What's next?

Most of the engine work is done and I'll spent some time working on new gameplay stuff / bugfixes, but mostly I'll be working on new content and levels. There's a lot to be done, so expect some cool new screens in the future!

Thanks for reading the dev log. If you want to follow the development more closely, follow me on twitter (@EliasDaler) or read SFML thread or TIGSource thread for more updates!

Comments
OJeskulke
OJeskulke

Beautifull and detailed, looking really nice! :)

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eliasdaler Author
eliasdaler

Thanks! :D

Reply Good karma+1 vote
Afrobear
Afrobear

The game looks too good. Well done and keep it up!

All the best! :)

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eliasdaler Author
eliasdaler

Thanks, I'll do! :D

Reply Good karma+1 vote
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