As usual: please help test this so we can collect and fix blocker bugs for the next stable release.
Changelog
Engine
- Cameos as well as bibs are now loaded from sequences.
- Added a new render trait WithIdleOverlay.
- Removed WithSpinner (use WithIdleOverlay instead).
- Added support for additive blending used in Dune 2000.
- Added terrain tile rendering support for R8 images.
- Allow Tilesets to specify their sheet size.
- Allow maps to override game options.
- Added "Build off Ally ConYards" option to prevent excessive team base-walking if not wanted.
- Added a starting cash option.
- Allow a local user directory inside the game root ("Support") to aid portable installations.
- Fixed the autotarget bug that made turrets uncontrollable in combat.
- Added a small popup to notify users about the crash to encourage player to make more useful problem reports in the future:

Red Alert
- Added GPS dots for enemy unrevealed structures.
Dune 2000
- Removed all .R8 to SHP/TMP conversion steps. Load assets from the native formats.
- Adjusted timer position and build palette size.
- Fixed the cursor twitching around and sprites not being centered correctly.
- Added spinning radar overlay.
- Added welding overlays for factories with additive blending.
- Added explosions and muzzles with additive blending. There are still some unidentified or mismatched sequences though.
Tiberian Sun
nice nice
Port ALL the games! :D
Even Generals xD
I suggest Indiedb.com as a free Generals replacement once they release something.
It was just joke)
I've allready tracking RR)
Still, it would be great to see someone to make Generals open sourced because of all that SAGE limitations and ****...
Ah, looks like Rogue Republic is becoming popular so far. I like that!
This looks good.
Dune2000 and TS !!! I never really cared for the 1st C&C, I played RA quite a lot but they both don't have the charm of Dune and TS (and firestorm?).
And I'm a Frank Herbert Fan !
Anyway, the engine looks more and more amazing ! I can't wait for this project to be finally done :D
I hope they will include some new stuff for Dune2000 too in the end like new units (more stealth for ordos) or some kind of way to make units (fremen only maybe) ride or control a sandworm temporarily like in Emperor =D though in emperor it was really useless, the worm was too hard to control and was too easy to kill.
Guy's, you're doing terrific work. Keep going, it's great to see this project developing!