Hi everyone! One hundred new testers have been invited, hurray! Like last week, most of the things seem to go fine for most of the people, but I also still keep getting a report every now and then of someone who can't start the game. What was in particular terrible to read is that Kaytavo, currently the [nr. 1 player], can't start the game anymore. Apparently, my new OpenGL code really does not work with all machines/video cards/drivers. Problem is, however, that it all works perfectly for me, and as you can imagine, it is quite hard to fix a problem you can't see. I mean, I can of course make some changes here and there based on the crashlog, but I would have to do a whole new release after each change and rely on the feedback of strangers of the internet to see whether they helped... which of course is not a very efficient way of working. An easier solution could be that I find another pc where the game doesn't work, and that I try to fix it there, so that's what I'm going to try first. I have to admit I'm starting to panic a little bit, so I really hope I quickly find one.
Finishing little projects
In happier news, I'm making good progres on the next update! Last week I have been mainly focussed on finishing all the little projects I described the last few weeks. For example, [the fire animation] is now working for all colors, and [the letters that appear when you enter a new area] now not only show up but also dissappear after a few seconds. And because I was having so much fun with them, they now also nicely fade in and out.
Another little project I finished are the town signs; last week I told you that, although the town signs worked, they slowed down a bit when in view. I investigated where this was coming from, and it turned out that the text to image conversion (so, calculating how how the letters will look) was done 50 times a second, which took just a little bit too much time. The solution was, of course, to do the text->image conversion only once and remember the result. This is me, in the progress of fixing the problem (but something went really wrong here):
A new video
And finally, a new Olvand video has arrived!