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Post news Report RSS One player of Halver game made fun video about how hard to pass level Pachinko

Recently, on one forum, a game developer asked the build of our game Halver to play on his stream and faced difficulties.

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Recently, on one forum, a game developer asked the build of our game Halver to play on his stream

He tried to complete the game many times, reducing the time to complete. He passed one of the levels for a long time and said that it was poorly optimized

Based on this situation, someone made a fun video how streamer trying to complete the level


Do you think a logical platformer should always have a predictable passage of all levels, or can some degree of randomness be allowed?

Here is record of steam:


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