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The first potential vehicle and a mobile barricade are on this week's docket.

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Happy New Year everyone. This week I have concepts for an Industrial troop transport. The basic premise was to take a train (or train-like vehicle) off the rails and have it lumber ominously through the streets. In theory it will be able to function as a mobile blockade. The rough concepts are rather scatter shot.

After discussing the roughs with the team I moved to condense the images. I also tried out a potential style for the in game textures with this image, going for more mark and clear color shifts. It creates a sort of pseudo detail while maintaining a clean and simple aesthetic...or so I say. I was also trying to get a handle on color saturation (I would like to have a lot of saturated colors/a vibrant world) and possible color sets for the industrial faction's metal assets.

Lastly I have a quick concept for barriers that could be assembled to create temporary outposts around cities. The base pieces would be quickly wrenched on with rather large bolts and lug nuts. I figure it would probably only take two (rather strong) people to assemble each piece of modular barricade. That has absolutely no relevance to the game most likely but I still enjoy thinking about such things when designing assets.

Also- hurray for not having to hear anything more about the Mayan apocalypse. To the next baktun and beyond!

Comments
Atriot
Atriot

Love your color choice and shading. Very easy on the eyes!

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