• Register
Post news Report RSS November Updates and Bug fixes

I'm back with a new update. I've been able to work on some major changes to the game for stability and improved player experience. I'll leave a list of things that have been changed and fixed below... The release date is set for November 28th. I'm not sure how much I can add before release but i will continue to improve the game once I get some feedback, after release.

Posted by on

I'm back with a new update. I've been able to work on some major changes to the game for stability and improved player experience. I'll leave a list of things that have been changed and fixed below...

The release date is set for November 28th. I'm not sure how much I can add before release but i will continue to improve the game once I get some feedback, after release.The game has over gone some major changes for the better including adding a more visible border to the vortex levels to give the player a better visual understanding of each of these levels. Gas still remains so players will have to be cautious but I do find it to be a vast improvement to the play-ability and visuals of the game as a whole. More critical changes to enemy metrics have been done as well, making the enemies more consistent. Randomized timing and interactions from enemies still remain active. The following is a list of changes that have been implemented...

  • Laser borders add to all vortex levels

  • Penguin art reworked

  • Added knee pads to a knee attack animation

  • fixed boxing gloves not being removed at random intervals after jump attack animation

  • Levels 14, 18 and 20 have been reworked

  • Increase playback speed of death FX animation for certain enemies

  • changed rocket ship attachment to return to player

  • changed rate of spread shot pick up for rocket ship

  • set limits to total amount of Teddyspring and Jellyfish enemies allowed on a level at 1 time

  • added fade to enemy rock boss on death

  • added back button to menus so players do not have to leave and re-enter pause menu

I Really hope you all will like what I've created. Thanks for your time and interest, and best wishes to you and your families!

Cheers,

Clayton

Add it to your wish list on the Steam Store to help me get the game out there, Link Below

Screenshot17

Screenshot16

Screenshot18

Screenshot19

Screenshot15b

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: