It took us a good while but now it's finally done. With this website we plan to provide you the latest news, a more detailled description how the gameplay should look and feel like and everything else related to Barrage.
Stay tuned for more news very soon.
For now we released the first screenshot of an early tech tree concept. The idea is that it allows you to choose from a wide range of different tactics and strategies. Do you prefer to colonise new planets or push the economy on your homeworld? Shooting slow moving but shield-piercing missiles or super-fast lasers that almost don't get affected by gravity?
The freedom of choice increases the replayability and provides the basics for interesting and varied matches across every solar system.
Furthermore we are looking for talented people who are interested to contribute work to Barrage. We appreciate any kind of help so it doesn't matter if you are experienced in 3D moddeling, sound design(!), 2D art or want to help spreading the word about Barrage.