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Post news Report RSS New Replay System with Slow-Motion and More!

The first iteration of the replay system for cinematic shots is complete! Placing structures is now possible! Dive into this week's Assembly RTS updates, the physics-based strategy game!

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Welcome to this week's devlog for Assembly RTS, the physics-based real-time strategy game!

cool beans


Hey everyone, I've been making steady progress this week 💪

Replay System

As I mentioned in my last devlog, the replay system will be an essential tool to create a teaser trailer for Assembly RTS- It's now in working order, including the option to slow down / speed up playback speed!

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I bet this feature will make for amazing scenes once projectiles are flying all over the place! 👀

There is an essential part missing still- A cinematic camera system to get those smooth, fly-through shots of the action unfolding! But that's a task for another day... 🛌

Placing down buildings

In addition to finishing up the first version of the replay system and making some adjustments to my custom input system I finally implemented the ability to place buildings!

Early preview:
structure placement 1 smoller


In the future this should also flatten the terrain beneath the building- Yet another task for future me 🙂

Upcoming Features

Next up, I'll make it possible for vehicles to shoot each other!
I'll possibly set up a more optimized visual effects system alongside this as well.

Afterwards, I'll add more vehicles to the game including the ability to build / train them from a factory.
Stay tuned for more exciting updates!

That's it for this week. Click the follow button to stay up to date with new devlogs!


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You can check out progress on Twitter and YouTube as well!



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