We've just updated our website ( Nuclear-dawn.net ) with in-game screenshots showing some new shaders we have recently applied to our player models. Support for Phong shading technology was recently added to the Source engine (it's used on the player helmets in DoD:S) and we immediately saw it could work wonders with our armoured player models. Below you can see the Consortium Exo with the Phong shaders creating a smooth and shiny effect on the rounded armour surfaces (more pics on our website). We will be releasing a video of these shaders to really show off the effect to our forum members on the ND website in due course.
The first installment of our new 'Focus' feature takes you through
the development timeline of the Avenger
In addition to this, we have also begun a new regular feature on our (newly revamped) forums which showcases a particular asset and allows our fans to follow its progression from the concept/design phase to its completion. We begin this feature with the conceptualisation of the LCM-7 Avenger assault rifle by se7en, and will end it some days later with some videos of the in-game animations. It should be an interesting read for any modders reading this, and will be joined by other Focus articles ranging from mapping to code.