Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Added character color palettes with color palette editor
- Added white guard for palette testing
- Starting on new idle animation system
- Characters only enter combat pose while fighting
- Added "attack damage" and "knockback" parameters
- New raider rabbit model (press '8' to switch to it)
- Fixed parameter copying
Thanks as always for all the support! See you guys in IRC and the forums.
Also, feel free to support us by preordering Overgrowth!
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Loving it, voted best upcoming :)
Color palette is awesome!
The end was fun.
But... I love games where all enemys look the same... :'( So I feel like if they were clones. Now whenever I kill them I think they were unique and I killed a rabbid with family which just were working to get money for his childs D: I can't play this game anymore :'( - Just kidding, I do not care if I kill rabbids with familys *evil laughing*
lol last fight was awesome!
Wow. That kick in slow motion was just gorgeous!
1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 XDDD
LOVING THIS!
Just love it whenever I hear the words, "In this video...".
9001 knockback force? Maybe you could implement different melee fighting sub-styles (of course, this would come later in development), similar to the different martial art styles in our world.
Ooh, that ending was nasty. :s
One of the best adittions for this game. o3o
Now only we need an option for custom our bunny, you know, buy weapons, equitment, tools, clothes, etc, will be cool. :3
needs more HATS.
But is not TF2. =P