I added a multi material interface to my game. This means that every base material can have an (nearly) unlimited number of additional materials.
As an example I placed a lot of new materials on the ground. And additionally I built a room.
WORLD FIRST FEATURE:
And I added an amazing new feature: The invisible knife. But that's not everything I also created a blinking sword (yes, the complete sword appears and disappears). That's of course for savety reasons, so that no one accidently oversees a dangerous sword. :-)
<= ok that's just a joke. It was simply a bug in my 3D engine. But it means that I am working on weapons, enemies and stuff like that.
Ah, I nearly forgot to mention that I am using a new screen recording software. Enjoy the video!
This is a feature of the upcoming 0.2 release. If you want to download the current version just check out the following links:
Windows is a registered trademark of Microsoft Corporation in the United States and other countries.
Looking good, are you planning on creating slopes, wedges, and corners?
Or are you sticking with squares for now?
I like what you are doing, but, 1st person view makes me semi queezy over time, Will you have 3rd person view?
Thanks Michael!
Jet
Slopes, Wedges and Corners: My engine can do this, but you also need the tools which is more work. So I plan to implement this in version 0.3.
3rd Person: When I have human NPC's I will add a 3rd person view. This is planned to happen also in version 0.3.
Version 0.2 is nearly finished.
I was hoping you'd say that! This looks like the start of a great engine, much better than what I'm known of voxel engines. Reminds me a little of Outcast(the game), simply because of voxels. It's s step forward again, congratulation!
Thanks for the answer I was hoping for!
i like the water
This comment is currently awaiting admin approval, join now to view.