Medieval Realms is based on Persistent World 4.5.1. A other PW submod? Yes, but this one is different, but somehow it isn't. In the past months I learned on what people count on a module. This is basically PW with add-ons, like an enchanted PW with a lot of new features and a good chance of keep getting developed. Everyone will be able to host a own server with scripts. You can get scripts easily by applying on the forums with no problems, as long as the project is serious and really "sense sable". Something not-sense able is like hosting a local machine for 3 friends. A Helping Hand charity sponsors parts of servers to make your server able using the scripts and a database. The module still can be played without scripts.
Day & Night System
A day is 6 real hours, Each 30 RP minutes, basically 450 seconds, the weather & wind can change. Each hour the general scene lightning can change.
Weather system with effects
It can rain & snow. Also there is the wind system which influences the movement of hair & flora models.
The module brings itself standard stuff like gear/character/name loading and saving.
Medieval Realms System
You will be able to get scripts if you applied on the future Medieval Realms forums. If you have a good concept and if it makes sense to give you scripts then you will get them for free. If you want faster working scripts and more stable ones then you have to contact the developer team and sort out a custom plan. This is highly recommended for huge communitys.
You had a hard fight and you did hit your enemy hard? If you have luck you have decapped him. Have fun with his head!
The module itself has a standard installed anti-combatlog script.
New music & sounds
We will implant new music and sounds as soon and as much as possible.
We are using high-quality textures from graphical mods to increase the whole experience.
We are hiring!
You can script, model or texture? Contact us: here.
We highly need winter textures of walls/trees and so on.
Blue Moon Productions & Medieval Realms Developer Team!