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Meet the newest enemies to be added to Jaggy Battles: The Scorched! These fiery beasts introduce the Stealth mechanic.

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Overview

The last enemy blog I did was all about the Undead. Now I’ve finished implementing a new type of enemy: The Scorched!

The Scorched

The Scorched

These fellows are all about fire. If a unit is affected by Burn, they usually take damage at the end of their turn for 3 turns. However, being made of fire and all, the Scorched are actually healed fromBurns!

Because of this, the Sorcerer class might have some issues dealing with them as its main Skill will Burn them and make them harder to kill.

A new mechanic is also introduced when encountering these enemies. The Smoked tile state causes any unit on the tile to become Stealthed. This means they can’t be seen by enemy units unless there’s a nearby enemy to spot them. One enemy that can Smoke tiles is the Hound.

The Smoked Tile

The Smoked Tile


Any unit that moves to a Smoked tile is Stealthed and hidden from enemy units. A Stealthed unit is revealed if an enemy happens to come close or if it deals or takes damage. So be careful with your decisions if you want to stay hidden!

Entering Stealth

Entering Stealth


  • Developer Note: The assets for the Smoked tile and skills are still a work in progress but they’re fully functional!

The Units

Gremlin

Gremlin


The Gremlin is a melee fighter. It’s relatively weak but Burns enemies.

  • Move: Travel to a nearby Tile.
  • Fire Punch: Deal Physical damage to a nearby enemy. Chance to Burn the target.

Hound

Hound


The Hound is a beefy unit that deals damage to a unit with it’s fiery breath. The breath is so intense it causes the tile behind the unit to becomeSmoked, allowing units to Stealth if they move to it.

  • Move: Travel to a nearby Tile.
  • Fire Breath: Deal Physical damage to an enemy and Smoke the tile behind it.
  • Consume Fire: Remove Burns from all units around you, healing 15% of maximum health for each Burn removed.

Imp

Imp


The Imp is a spell caster that deals damage from afar and supports allies by giving them a Flame Shield.

  • Move: Travel to a nearby Tile.
  • Fire: Deal Magical damage to an enemy. Chance to Burn.
  • Flame Shield: Fire envelopes the target, reducing the next Magical attack by 50% and reflecting the rest back at the attacker.

The Boss

Cerberus

Cerberus


Cerberus may look like an adorable two-headed dog-thing, but it’s actually a vicious and cold-blooded hunter. Like the Hound, it has a Fire Breath attack that Smokes a tile and enables units to Stealth. This is essential for the player’s survival because eventually Cerberus will release a devastating attack that damages ANY enemy unit that isn’t Stealthed.

Players must be prepared to take a hit and position themselves wisely to avoid this attack.

  • Move: Move to another tile.
  • Fire Breath: Deal Physical damage to an enemy and Smoke the tile behind it.
  • Decimate: Deal heavy damage to any non-Stealthed unit and summon a random Scorchedunit.

I hope you enjoyed reading about the newest enemies in Jaggy Battles! As always, you can test the Beta version of the game on Android for free. Feedback is most welcome!

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