In the past few weeks, we’ve been working on the mountains on our background, we felt that the previous created ones, weren’t really helping making the game have a Japanese look, we wanted them to be spiky on the top and flat and more rounded on the center of the mountain.
Old mountain assets
New mountain model
As for the textures we are still working on it, but the overall look should be a simple grayish tone with small color changes along the object, so we can keep the simplistic look that our game will have.
We are currently following this World of Warcraft Mist of Pandaria landscape image as our main reference to our mountains.
Mountain Image reference
We finally started working on the Interface and how the menu should look, we started thinking on the things that a player would want to change on our game, obviously the sound, graphics, a quit and turn back button.
1st stage of UI development
In this stage of UI development, we focused on a mobile look approach, keep in mind this is all very early in development.
We also tested how many and where the buttons during gameplay should be, we ended up going for the typical yet very familiar option wheel on the top right corner, and to help the player with the perspective Shift mechanic, we incorporated a little square and rectangle on the bottom left corner to indicate which perspective was currently active, the first would be the normal camera mode and the second the orthogonal camera.
We’ve also updated our Twitter header, so feel free to check it out.
We basically wanted the Japanese them to be very present on our header, although we may still change it to somehow incorporate the perspective Shift feeling.
So with that being said, it is time for “The compensation week” to try to catch up with all the work we still have to do, so stay tuned for next week.
And thank you for sticking with us..