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Post news RSS Hull BreacH Update 0.79

We are happy to share the good news: "Hull Breach" has successfully been greenlighted by the Steam Community in only two weeks. Special big thanks to all our supporters!

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Hello everyone,

Hull Breach has successfully been greenlighted by the Steam Community in only two weeks. We wish to thank, with our whole heart, all those who have ensured the success of our project.

For the occasion we released a second trailer. Enjoy !

Patch Note v 0.79


  • When a room is on fire or has acrycine in it, the door will display a red alarm. Will add sound and a "broken object alarm" next version.


  • Added but not fonctionnal yet : diseases. You will know more in time.


  • New Brigthness option in the graphics options.


  • Death Panel has been entirely reworked.

New Deadscreen

  • Relighting of many rooms, reflections now works as intended (the rest will be done next week)
  • Optimization lighting. No more big lags in Laboratory & other rooms of the same kind.
  • New post-effect "Screen Space Ambient Occlusion".
  • The name of the winner of the contest has been added on some walls


  • Christmas trees in the ship to celebrate this end of year.


  • New sounds! Holo shelf now produce a neon-like sound.


  • Rooms sometimes spawned in wrong orientation. Should not occur again.
  • Big bug solved : Inventory was automatically closing when too far of a container. Now the distance calculation should be correct.
  • Key Bindings are now saved, you won't have to set them again at each game (should work between different versions)calculation should be correct.
  • The room stat panel (holding right click) is no more pixelated.


  • Door switch now initialize as intended and display the correct values.
  • Rooms codes on big doors, therefore all doors with specific room behind (not corridors) are named.
  • Small graphic change of big doors to hide a default (little space between closed doors)
  • Bug solved: Player stats now update correctly.
  • Bug solved: Reset nb of use per day for certain items.
  • Lock Cursor in main menu should be correct now.
  • Added mouse instruction in inventory (the same as in containers)
  • Teleporter T1 was redirecting to the wrong floor. Now works as intended (thanks The Magical Forest)
  • Debug inventory : now when you "take all" the speed malus is correctly calculated.
  • (Forgottent last week) Right Arm Animation smoother for "Room Stats Display". The "Action Animation" still has a little glitch, work in progress.

Thanks you everyone for your amazing support. We are working fervently to give you the best scifi video game possible! Download the demo & Send us your feedback to help us solve the major problems that we may encounter.

Best Regards.


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Brainlaag - - 280 comments

Nice, fascinating update! Merry Christmas and a happy new year in advance, best of luck for 2016.

Reply Good karma Bad karma+1 vote
OJeskulke - - 94 comments

Congrats for being greenlit! I still like the inventory as a holografic image very much :)

Reply Good karma Bad karma+2 votes
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