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Headshot gore system, last function test. Working on gore improvements for the funniest part of the game.

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A small update for the gore system used in a test environment. A test how the headshots look at realtime InGame (no slow motion), also inner gore display (wip model) is used and tested here.

Original post:

I am still working hard to improve the gore system in the game.

As in such game the most fun comes out of the gore effects, i will further improve all of it to make it even more fun to watch. I also plan to add an option to activate slow motion impacts into the game. So a player can chose if he wants to see it at all, less or more often.

Here is a last function test for the headshot part of it. It is almost done, only needs some more hitzones for the head to look better and more responsive to the impact location.

Some pictures where can get a sneak peak of how it is done.

ZmN Gore Head Aa L

Skulls 01Gore belly mid Test03

Guest - - 699,192 comments

This looks so good btw is it dynamic or pre made variations and is it in home now ??

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rls-it Author
rls-it - - 4 comments

Thank you. No this are predefined models. So beside random calculations to display different heads they are always the same but depending on the ammount of models you should have very often different looks to it.
It is just easier to have much more different looking headshots every time and there is almost no limit of models i can use.

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