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Post news Report RSS Fursan al-Aqsa Remake WIP - FPS Guns Animations

This is a work in progress video showcasing the new animations I am making (by hand) for the guns in first person view mode for Fursan al-Aqsa Remake, taking the animations of other games as inspiration.

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This is a work in progress video showcasing the new animations I am making (by hand) for the guns in first person view mode for Fursan al-Aqsa Remake.

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The weapon models are placeholders and also the First Person Arms, since I plan to use AAA Quality Assets for Fursan al-Aqsa Remake, to make this game a true Indie Masterpiece, in sha Allah.

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I will begin to constantly post WIP Videos showcasing the development of Fursan al-Aqsa Remake.

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The remake will be released as a free update on Steam, and as a standalone game for Android and other platforms (Playstation and Xbox), however, you will be able to still play the classic version on Steam.

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My first motivation to migrate to Unreal Engine 4 was to release on Android since the majority of middle-eastern players play on Smartphones. And whenever I began to learn UE4, the differences between UE3, I have seen that it has power to make my game much better and more polished, since there are tons of plugins and frameworks available for UE4 that allow me to do many things which I was not able to do in UDK Engine, and much faster and in an easier way. Unreal Engine 3 is an AMAZING Game Engine, however, to be able to use it's full potential and power, you need to be a very skilled game developer, special having a strong knowledge on programming, whereas Unreal Engine 4 allows to almost anyone create games in less time and even without programming!

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So I told myself why don't make a complete Remake of Fursan al-Aqsa, with all improvements UE4 gives to me? Very soon I will showcase the updated gameplay mechanics, including the revamped bullet time effect, sprinting, aiming, weapons recoil and much more.

Enjoy!

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Guest
Guest - - 689,414 comments

"the new animations I am making (by hand)" Uh yeah, those are looking an awful lot like the Insurgency: Modern Infantry Combat animations... At least be honest about using them.

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udkultimate Author
udkultimate - - 232 comments

Read the summary of the article: "This is a work in progress video showcasing the new animations I am making (by hand) for the guns in first person view mode for Fursan al-Aqsa Remake, taking the animations of other games as inspiration." This includes not only Insurgency, but also many games like Call of Duty, Battlefield and others.

Yes, there is NO COPYRIGHTS INFRINGEMENT on copying animations and movements, remaking them, even if they look like identical, since you can NOT copyright animations.

How many games have exactly the same running and sprinting animations?

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Guest
Guest - - 689,414 comments

Oh I read it, that the animations demonstrated in your video are created "(by hand)" by you, when in fact you very likely using de-compiled animations from the old HL2 mod Insurgency MIC. Its really less "taking the animations of other games as inspiration" and more "taking the animations FROM other games".

Also its really not about COPYRIGHTS, more about not being someone who sells someone else's work as their own, because you are selling this right?

I mean come on man, your "placeholder" weapons are from the Insurgency MIC mod and the arms are the "INS Biped Rig" from gamebanana, which I bet uses the same bone setup as the old mod.

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udkultimate Author
udkultimate - - 232 comments

No dude. The weapons are placeholder because they are from an old assets pack I bought many years ago, on the time I worked with FPS Creator. If these weapons are from Insurgency or any other game, it is NOT my fault, since I bought all assets I am using from my game. The shame is on the person who sold this pack with ripped assets (if they are indeed ripped). I have seen many ripped assets being sold over marketplace from many other games, including Unreal Engine Marketplace. I never buy something I know is ripped from other game.

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udkultimate Author
udkultimate - - 232 comments

About the hands, no, they are from a very old FPS Creator Pack, I just changed the textures and created the render maps (normal and specular map). They were rigged to the FPS Creator Skeleton, but then I rigged them to the UDK Skeleton, and on this last video I rigged the hands to the UE4 FPS Arms Skeleton.

You saying "in fact you very likely using de-compiled animations from the old HL2" it is a very empty accusation. I made these animations manually copying (remaking) Insurgency and other games. I did not use the Insurgency Mod animations.

I dont have problems by replacing some assets, I have done this. I had an old military props pack purchased from CGTrader, it contained a lot of boxes and props and textures from CSS, a friend of mine who works with modding recognized them, and I replaced, without problems.

By the way, I will not use these hands, as I bought a more realistic first person arms from Unreal Marketplace to use it:

Unrealengine.com

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udkultimate Author
udkultimate - - 232 comments

I do not want to harm anyone man, I just want to realize my dream of becoming a game developer.

Cheers!

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