Hi! I added a fully destructible environment!
The voxels have levels of hardness to differentiate the resistances of materials such as dirt, wood, stone, etc. A voxel by receiving damage, loses strength depending on the damage taken until finally is destroyed.
Here you can see an example of this, with the resistance level highlighted in red:
The same object can have different levels of resistance corresponding to the different materials:
The terrain is completely destructible except in certain critical areas, also may receive multiple impacts:
Besides of the destruction of the terrain, there is destruction of structures. If certain amount of the structure is destroyed, the structure fall:
This video is an example of destruction combined of terrain and structure:
Finally you should watch this video, is a stress test launching many projectiles at once, in slow motion!
This environment destruction will affect the gameplay in different ways, in future news I will detail more about this.
Thanks for reading this article! If you like it, share it with your friends and your pets... specially with your pets... o.o