Marching Creatures is a mix between a traditional 'Tower Defense' and a 'Run and Gun' created with voxels in a completely destructible environment, with varied scenarios, many enemies and a full arsenal to stop them.
There are three types of towers: Physical Attack, Magical Attack and Special. You will also have several types of attack spells, buff and debuff.
You have 2 types of resources, one to invoke defenses and the other to cast spells. The defenses need cubes that can be obtained by absorbing the enemies through a special defense. The spells require vital energy that the enemies release when they die and the player must get closer to get them.
The terrain and structures are full destructible, you will have multiple ways to destroy structures to allocate defenses or get a path through enemy defenses.
Every game environment have new places with new graphics and new enemies, also presents a new strategic challenge to the player.
You will become a new member of the mages guild as a specialist in invocation and defense. However as you progress in your missions, you will begin to notice that guild's members are hiding something.
Hi! I added a fully destructible environment!
The voxels have levels of hardness to differentiate the resistances of materials such as dirt, wood, stone, etc. A voxel by receiving damage, loses strength depending on the damage taken until finally is destroyed.
Here you can see an example of this, with the resistance level highlighted in red:
The same object can have different levels of resistance corresponding to the different materials:
The terrain is completely destructible except in certain critical areas, also may receive multiple impacts:
Besides of the destruction of the terrain, there is destruction of structures. If certain amount of the structure is destroyed, the structure fall:
This video is an example of destruction combined of terrain and structure:
Finally you should watch this video, is a stress test launching many projectiles at once, in slow motion!
This environment destruction will affect the gameplay in different ways, in future news I will detail more about this.
Thanks for reading this article! If you like it, share it with your friends and your pets... specially with your pets... o.o
We have the main theme of the game! Also you can see the Main menu, new towers, screenshots, particles and a Hi-tech stealth device...
The new game music - New particle system - The enemies speak! - Menus and game core are ready.
Show damage, number of remaining waves, time speed, gameplay sneak peek.
Map rotation, stress test, tower range indicator, enemy spawn indicator.
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plan to keep an eye on this one
tracking :)
The atmospherics and lighting are fantastic.
Thank you very much! =)
oooooo
I'm really liking the look of this! So glad you're going to be supporting Linux so I can play it without workarounds. :D
I'm glad you liked it! In the future I want support Mac too... o.o
I am absolutely in love with this game and I am sure it will be a success, cannot wait until there is a playable product that I can throw my limited money at xD
Thank you! I'm glad you liked it ^^
Unfortunate they don't send any notification through indieDB when you reply to comments! The game continues to look great though! It sounds like you are on the same track as I am with building your first game. Not sure when you plan to release but make sure to market!