• Register
Post news RSS From paper to 3D

The creative process for a Jetpod starts with a pencil and a piece of blank paper...

Posted by on

Paper to 3D designs

The final design of the Jetpods starts in a blank paper. A few pencil lines and a sketch is the origin of the final levitating car.

We scan the doodle to improve the quality using Photoshop and use the concept in paper as a guide for the 3D modeler in Studio Max. Every concept has six sketches (front-back-right-left-top-bottom).

When the High poly asset is done, we made a low poly version of the jetpod in order to import the model to Unity... and voilà!

You´ll see more images and artwork in our Steam Greenlight concept page. In the game will be over 100 different Jetpods to collect.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.