We’ve still got a long way to go until release, but it’s nice to see parts of our game coming together. Since recording this video, Greg has made a bunch of improvements to the AI and Chip and Greg have done a lot of tweaking to the game’s difficulty and feel. We will be doing future gameplay sessions, so that you can keep track of how the game is progressing.
In-Game Menu and Full Game-pad Support
We implemented some necessary features into our game with a little help from the Unreal Marketplace and Unreal Engine. We now have an in-game menu and full game-pad support for Fictorum. It felt great to complete a play-through using an Xbox controller!
Prior to this week, the Region Map was one of our weakest-looking features. It’s an important part of our game and we wanted to make sure that it looked as good as the rest of it. Here’s how it looked before:
This week, Chip made a bunch of improvements to the lighting, particle effects, and the actors within the map to give it a more eerie mood and a new coat of polish:
Blow’n Stuff Up
We made some short videos to show off within the community spotlight, so we thought you’d appreciate seeing more stuff being blown up. That never hurt anybody, right?
Greg did a little more work on his favorite level, the only fall setting right now, and it is now our most complete setting: