• Register
Post news RSS Empires in Ruins - Enemies and rebels

While our illustrators polish up the details of the main map visuals, we got back to focus on the TD-based combat maps. And we do it with the first small batch of enemies beloning to the Rebels faction.

Posted by on

Making a 2d game with quasi-realistic visuals and high resolution is absolutely not that easy.
Each direction of a unit will need its own pre-rendered animation, you will need to integrate them nicely together, you will take care of simulating the depth of the scene according to the visuals you use, you will translate 3d trajectories like arrows into a 2d ones that fit the scene, so all in all, there are fare many problems that one could imagine.

Empires in Ruins WIP killing area

But the satifaction..mmh, when everything falls in together as you planned it, it honestly feels amazing, even more when people ask you if the game is in 3d by seeing pics and videos. At that point you know you absolutely nailed it.

Empires in Ruins enemies belong to two factions. One of them we will not disclose yet, the other ones is formed by the rebels that arose in the Western Marches of Koth,and that the "poor" Sgt.Heimer has been appointed to quell.
They are a ragged mixed bunch, composed by people that really believe in the cause and in equal number jackals, bandits and people with their own agenda.

Bandit Walk Screenshot

Each enemy in the game has 8 walking animation made of 32 frames (one per each of the 8 directions), 4 death animation made of 64 frames (one per each of the 4 main directions), 4 attack animations made of 64 frames and 4 idle animations made of 16 frames (fighting stance).

The POT numbers are quite vital to arrange the spritesheets so that the resulting picture is POT as well, therefore allowing for better compression inside unity.

Some enemies have additional animations for special abilities and ranged attacks.

But let us take a look at the first 3 members of the Rebel army.

1) The Bandit

Very basic unit with no big special abilities but Looting, that cause each of his strikes to the Castle to have a chance to steal some gold from your reservoir.

giphy 6

2) The Bear Handler

Team-compose unit, with the Bear (close combat, walking in front position) and the Handler (ranged attack, walking in back position). They can be killed separately, if the Handler is killed the bear will go in Frenzy. This model is currently entering animation phase.


3) The Wood Witch

One of the few supernatural elements in the game, the witch comes out of the woods in the name of dark ancient powers of the forest. Her powers lie on curses and natural powers (Cloud of Ravens, Entangling roots). No discussion about the fact that she will be a huge pain in the neck for the player.

Wood Witch


And that was all for now!

Don't forget to follow us on Twitter and Facebook

Cheers guys,
Emiliano, H&R

Guest - - 698,868 comments


Reply Good karma Bad karma0 votes
DrHogan Author
DrHogan - - 79 comments


Reply Good karma+2 votes
StellarAngel - - 546 comments

Looks good to me :)

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.