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The gameplay of EchoSynth takes a completely different direction.

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The skeleton enemies will no longer appear in the game. Rather than a game about survival, EchoSynth has become a game of speed.

The player's healthbar will slowly be drained every second once you start the game. The player must reach the goal and pass through all 10 levels before the healthbar reaches zero, or you lose.

The healthbar is set to enough time that you can complete the game easy if you don't collect any treasure. But if you try to complete the game with all collectibles possible, will you make it out in time?

The core gameplay of platforming is still in effect and the level design will remain as previewed.

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