• Register
Post news RSS Dungeon Core Update #2

There's been a lot of progress since the last update! Below I'll cover what's been done and what's to come!

Posted by on

Steam Greenlight Concepts:

I've posted Dungeon Core over at the Steam Greenlight Concepts section! So please go and show your support with a Like/Share/Follow/Favorite etc!

User Posted Image

Controls:

Player controls have been implemented, supporting rebindable keys for both the keyboard/mouse & gamepad. There's also support for multiple gamepads, and gamepad/keyboard combination for local co-op mode.

Textbox:

The textbox system has been coded and supports varying widths, background images, multiple pages and scrolling/skippable text!

User Posted Image

Multiplayer:

The multiplayer infrastructure has has been setup! Allowing players to host and join games! Smooth networked movement has been implemented to mask any lag, the chatbox system is in and fully functional and triggers are now working!

Triggers:

User Posted Image

Chatbox:

User Posted Image

Inventory:

I've setup the inventory and equipment systems. Allowing for players to pick up items, re-arrange them within the inventory and equip them.

User Posted Image

Items have been designed to be customisable. Allowing players to upgrade item to increase their stats, place enchantments on them, have class requirements and even have item set bonuses.

To Do:

There's a few things listed on the immediate to-do list. Now that items have been incorporated, I'm working on displaying item tooltips, allowing players to view the stats/enchants/level of the items they have.

After that's done I'm going to be working on adding enemies in, and syncing their movement over the network. After that I'm going to be starting on the Knights combat.

I've also been setting up more of a fixed scheduled, this will mean weekly new updates on indieDB, so be sure to check back to follow the progress!

Comments
Kuznetsovsky
Kuznetsovsky

Awesome update, canĀ“t really wait for it to be released!

Reply Good karma Bad karma+3 votes
baszermaszer
baszermaszer

Was curious to see how you show battles and found the Time Lapse - Wolf Walk Cycle video. Oh, man that was awesome, real pixel magic!

Also your inventory items look superb! I'm automatically turned off by JRPG mini-characters, but your game has the charm.

Reply Good karma Bad karma+3 votes
Radar11m
Radar11m

good stuff keep it up!

Reply Good karma Bad karma+3 votes
brodieswift Author
brodieswift

Thanks guys :) I'm going to begin implementing combat once I get networked enemies implemented, so stay tuned!

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.