This week, we are thrilled to announce some exciting changes we have made to the game. We have reimagined the player's perspective, moving away from the previous character-following camera. Instead, each room now features a static camera. This decision was driven by our aim to address certain issues and improve the overall gameplay experience.
Furthermore, we are delighted to unveil the final appearance of the level design and the assets within the game engine. Additionally, we have exciting news to share regarding the puzzles, promising engaging and challenging gameplay elements.
In our next post, we will showcase the assembled ambient environment and provide even more captivating gameplay footage. Stay tuned as we continue to share updates and progress on our journey.
All the cameras
code puzzle
Assets in the engine
We hope you enjoyed this post, check us out next week to get more updates!
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Have a nice week,