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Post news RSS Devlog #50-#51 | The Fate of the Foe Post Crew Combat and Mercenary Task Video

We are extending Crew Combat with a new feature and showing a video about Mercenary Tasks.

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As we teased in our latest devlog post about Mercenary Tasks, we have extended Crew Combat with a new feature: you can decide how to deal with the enemy from now on following a victorious battle.

The option appears on the Crew Combat UI at the end of the fight opposite your heal options provided that your enemy surrendered (remember, only humanoids can), fled, or retreated but you caught some of them while pursuing them.

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Your options are:

Recruit: Depending on their willingness to join, this results in a few fighters, scouts, or workers to be added to your ranks. That, of course, will not sit too well with your existing crew who have fought them just moments ago, and the result is Morale loss. It's also considered to be a 'kind' action and certain companions may like or dislike it for the same reason.

Conscript: Somewhat similar to Recruit, except joining is not voluntary, and so in this case, neither your existing crew nor the newly added members are happy about it, leading to an even more significant Morale drop.

Enslave: Instead of joining as free crew members, all surviving enemies are pushed into slavery. As expected, a massive drop in Obedience accompanies this decision.

Release: Once you stripped the foe of their valuables, you set them free. It may sound kind but in fact, it's a relatively cruel decision given the dangers of the wasteland.

Execute: This is a drastic measure considered 'malevolent' and brings no benefits since the valuables of the enemy have been turned over anyway when they surrendered or got caught.

Imprison: The last one is an option that players will only see when they have an active Mercenary Task to capture such enemies (be them bandits or other faction rivals). Hence the timing of us implementing this feature alongside Mercenary Tasks.

These expanded options provide further incentive, strategic depth, and even immersion to Crew Combat encounters and we hope you'll like them and provide us with the usual valuable feedback.

In this video, we decided to showcase how Mercenary Tasks work from beginning to end, starting with accepting Tasks, then finding its destination, fighting against the opponents there, and finally turning it in. Tasks are procedurally generated (within certain confines) and so you will see a lot of variation while adventuring as a mercenary company.Stay tuned, stay safe, and conquer the wasteland!

The Lost Pilgrims Team


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