• Register
Post news RSS Development Update - Portals & New Screenshots!

The last few days have been spent getting a playable demo ready to show off at IndieCade East. Here are some new gifs and screenshots from the latest build!

Posted by on

The last few days have been pretty intense as I've been working to get a playable demo ready to show off at IndieCade East. I wanted to include as much new content as possible, so that I could gauge different players' reactions to the new direction that the game is headed in.

The portal system took a while to get right. There were still a ton of problems after integrating them into the game, and I actually ended up overhauling the entire system. In the previous version, I had all these triggers to detect when players were in different zones. Each trigger had a script and certain functions, so they were all cross referencing one another. For example, the detector to determine whether player was in range for the door to be open or not, would first check the detector to load the scene to see if the other scene actually exists.

It was way too confusing to manage, and when it came to debugging, it was a nightmare because I couldn't tell which trigger or which script was causing the problem. Eventually I rewrote everything so that the only thing the detectors do would be to turn one boolean value on or off, depending on whether the player was inside or not, and a central script, the portal manager, would handle all the different states and controls.

In hindsight, this seems like the obvious approach, but it was really only clear to me after the portals and their basic functions had been put in place.

Anyway, here are some gifs of the portals in action:

And also, screenshots from the latest build!

GC_Vos - - 206 comments

This looks exciting! Lots of interesting geometry!

Reply Good karma Bad karma+5 votes
williamchyr Author
williamchyr - - 38 comments

Thank you! It's all still work-in-progress, so this is just the tip of the iceberg. Once I get better at optimization, you can expect even bigger and crazier worlds.

Reply Good karma+1 vote
momomo544 - - 101 comments

Love that purple one. Something about things going off into fog is so awesome.

Reply Good karma Bad karma+2 votes
williamchyr Author
williamchyr - - 38 comments

Yes! I love fog as well. I plan on playing with different skyboxes, to change the color of the sky, change of the feel a bit. Still need to work out the color scheme so that it works with all six floor colors. We'll see.

Reply Good karma+1 vote
CostarGamerZ - - 223 comments

Is it me, or there's a kind of Lighting bug in the first GIF ?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.