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Post news RSS Development Update 3

This is a short and sweet rundown of development progress. With videos to illustrate!

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​Hey there folks!

I'm back with another development update.

We may have been quiet on the development front recently but work has continued behind the scenes and we'll have more to share in the coming weeks.

I'm super excited to share that we've been accepted into the ID@Xbox program and that 'Gerel: Against The Corvus Empire' will be releasing on Xbox One and Series X/S consoles when it's finished.

The development hardware has arrived and the prototype is already running smoothly!

And now for a few highlights from this week's progress:

Hold on tight!

Added spline path-based movement for moving platforms. Movement can be automated or player-controlled 🤘


A little to the right...no, wait! A little to the left...

Moveable objects will form part of quests, puzzles & environment challenges. Placeholder art aside it's shaping up nicely!


Hey! Didn't I kill you already?!

The 'NPC Spawn Manager' will help keep the world populated, taking care of healing and respawning enemy NPCs.


I look forward to sharing more in the next development update! If you're interested, won't you please consider following the project?

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