• Register
Post news Report RSS [Development] Multiplayer & Possible Nightly Releases

I'm finally facing my greatest fear of all - multiplayer! The server will be fully open-source and I'm thinking about putting out nightly releases.

Posted by on

Turns out there are actually quite a few thing in PTV3 that I didn't notice at all. Most of these issues have now been fixed and I'll be releasing a hotfix today - they aren't major issues but they're very obvious bugs that shouldn't be happening (protip: don't program at 4am).

Multiplayer
Anyway, with a stable release on the horizon I wanted to get something out of the way that I put off in 0.3.0 and forgot about in 0.4.0 - multiplayer. It is by far the most requested feature and frankly it's where the game will shine, so for a stable release... why not?

I've been working on the server - just getting the basic functionality down. Just as a bit of information: the server will be completely open-source. I think this is the best way of finding and fixing bugs as a community. The game is programmed in VB6, the namings are obvious, the source is covered in comments and the language is very easy to pick up. Therefore, anyone can pick up a copy of the source and mess around with it.

Currently the idea is to have a server that is set up by someone, the world is then generated in that server and the generated world is sent to the clients who join but a local-server is something I would like to do instead in the future.

UPDATE: I've got the server-side pretty much finished structurally, I'm now working on integrating it with the client and here's the connection screen:

User Posted Image

Possible Nightly Releases
I was also thinking about the possibility of releasing nightly builds once multiplayer gets stable. I think it would be a very clean and easy way to test the game out - especially since I've managed to miss a whole heap of bugs recently. Let me know if this is something you would be interested in.

Post comment Comments
ranger10700
ranger10700 - - 59 comments

Nightlr Releases - YES PLEASE! :D Also if you could make a really simple article every time you do release that would nice, just stating the fixes and what not and maybe the person who discovered the issue?

Reply Good karma Bad karma+1 vote
Sekaru Author
Sekaru - - 392 comments

Yeah that's what I'm aiming to do and that will be pretty easy to do since the server is open-source.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: