• Register
Post news RSS Dev Update #5 - New Effects, Foliage and Blender Map Preview

New features like Water and Environment Props, Bloom and Blender level walkthrough test preview.

Posted by on

Foliage and Props

After setting up map walls, I really thought of putting up trees and foliage as the next prop entity. It still needs some work though, particularly with some level of detail stuff and collision.

Foliage Preview

New Post Effect

I have managed to get some basic bloom going to improve the current lighting setup and since the current beta engine is targeted to run on older hardware (DX7/8). This effect will be optional and user settings like intensity can be set through configuration file or menu.

Bloom Effect 1

Blender Map Walkthrough Test

This is the first video update with some walkthrough test on the map add-on that I'm currently working on to create with Blender and Python. Default features like FPS walk view and Mist(Fog) did come in handy for basic map testing.

Water Component and Flood Maps

Another work in progress component that should enhance and make some maps interesting is the addition of water blocks and planes. A set of configurable options like rgb color, height and mesh width will be available once I finalize this part. I'm also planning to add some "Flood Maps" on the main game and on future game expansions as well.

Water Preview

Beta Preview 3

Here's this week beta preview that now showcases new effects, like bloom and water component and some foliage.

Beta Preview 3

sovenysh - - 25 comments

Wow, nice sound effects.

Reply Good karma Bad karma+1 vote
herycp - - 26 comments


Reply Good karma Bad karma+1 vote
rasteron Author
rasteron - - 173 comments

Hey, thanks guys for the nice feedback! appreciate it. :-)

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.