Arrr ye sea rats!
It's been more than a week since we introduced our game. Last time we only told you what Jolly Roger is (or rather will be). This time we want to show you. Following video is from very early state of development but we want you to feel how the basic gameplay will work. It's important to mention that many of things may still change and there are some ugly placeholders. But as I mentioned last time we're working on a game only part time.
But... enough of my babble, here's the video:
I hope you like it.
Finally a list of things we're been workin on this week:
- behaviour trees
We started implementing behaviour trees for enemy ships AI. Till now we had some simple state behaviours. Behaviour trees will let as add more complex and dynamic enemy movement and actions.
(more about that next time)
- we have added pc gamepad compatibility
Until now game only supported touch events for mobile devices.
- new coin collecting system (you can see it in action in the video)