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Today we present the concept for random world generation present in our game Escape Run!

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Hello to everyone!

This week we bring you some more development regarding our game Escape Run and its programming.

We hope you enjoy.

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As you can see here we have five simple objects that serve as placeholders for the randomized object generation.

image 1


After the game is started random objects take the place of the placeholder objects.

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Every time you start the game the generation is different. This will ensure that if you are to play the same level again and again it does not get boring, also this will be used for an endless mode where procedural generation will be needed throughout the level.

We hope you enjoyed this weeks post, see you all next week!

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