• Register
Post news RSS Deer Character Update

Development process of one of our character models.

Posted by on

May I introduce you: our deer! Although it has only a secondary role, it will appear multiple times in different parts of the game... and also in different "conditions".

The pictures below show different stages of my modeling process. At the moment I'm working on the skinning. In the first level it won't need some great keyframed animations, but I need the bones and a correct weighting for PhAT -the Physics Asset Tool of Unreal. With this tool you can create some nice ragdoll animations for... like... for example when something is hit by a car. But I don't want to spoiler too much :)

(a notable accident that appeared after a masking mistake for the eye/nose-glossiness)

johnd463 - - 299 comments

thats cool. a very nice job

Reply Good karma Bad karma+3 votes
Kuznetsovsky - - 284 comments

nice model! keep it up!

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.