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Fixed those pesky crushers! I was getting quite a bit of feedback on the crushers / stampers. There was confusion as to why they kill on contact even when not directly under them. Originally this was the intended function.

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So I was getting quite a bit of feedback on the crushers / stampers. There was confusion as to why they kill on contact even when not directly under them. Originally this was the intended function. As the game grows and I get further into development, certain aspects change and others become annoying, or just plain silly. - Like the crushers...

After hours of trying to fix them, I almost scraped them entirely, until I gave it one more try.

  • I added a variable "isMoving" (true/false) to the crusher.
  • When moving down "isMoving" is true and the cruasher can kill.
  • On collision with the floor (collider) "isMoving" is set to false
  • On crusher down or on returning to start position - They can no longer kill you.

The down - or crush position was just that, a positional setting. No movement. Which is why my colliders were not triggering. (confusing me to all hell as to why they aren't working as I now wanted them to). I added actual movement so that the collider for killing, actually collides with the ‘hit' collider on top the player.


Stay tuned for more updates. I plan to get this update up and online in the next day or so. I also worked on a few other tweaks, and am currently building a 2nd level, so I will be updating the demo with other additions throughout the next week as well.

Level 2 - Work in Progress

Sketch

Sketch idea

Full - Implemented


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Comments
drjd24
drjd24

I'm guessing the (s) is another secret room? ^-^

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cfarina Author
cfarina

S is for secret :) - The real question is, will it be in the same place as the sketch o_O

Reply Good karma+1 vote
Bombini
Bombini

Looks lovely!

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cfarina Author
cfarina

Thank you!

Reply Good karma+1 vote
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