This last weeks I've been improving the hit system that passes received damage info to both the player and the enemies.
As a result of that, I decided to also make some changes in the enemies depending on the places they take more damage at.
For example, if you hit a glower several times in the head, there's a chance it'll explode, turning the glower into a headless glower, which basically chases you faster but does much less damage than a standard glower. Instead, if the glower took a lot of damage to the legs, he will basically lose them and become a legless glower, which will crawl quite slow but it will deal more damage. I'll try to do the same with some other monsters.
Take a look at the video and don't hesitate to share your thoughts on it:
I've also started working on the upgrade system for the guns. To sum it up: every time you kill with a gun, you receive xp points for that gun. When you level up a gun, you unlock a new upgrade. There are three upgrades for each gun. To take a more in-depth look at the upgrade system for weapons, head over to our steam community group and check the forum.
Last couple of humblebundles went to people in our Steam community group and therefore next one will go to someone here tracking us on IndieDB.
Be sure to track us on IndieDB if you want to receive latest news regarding Sewer Tea or enter a chance to get a humblebundle giveaway :]
Btw, next gun will be a laser, are you OK with that or would you actually rather see something different?