Here is the list of cool improvements and fixes, which we prepared for our Update v0.110!
-More engaging and thoughtful combat system.
-Better hit detection for both the player character and enemies.
-Better weapon handling and clearer feedback and a sense of direction.
-Distinct enemies. We were trying to make each enemy unique in combat style, thus the player needs a different strategy to deal with them. -Better combination of enemy groups. For example spear-man and shield formation.
-Less clumsy succubus movement.
-Better balanced difficulty.
-Better balanced loot and growth curve.
-Better Enemy AI: For example, the skeleton archers will shoot at you once you are visible to them.
-Added magical blockages to prevent the player from leaving the area before all enemies in the area are slaughtered.
-When a stage is cleared, you will get 30 seconds to pick the loot before the result statement appears.
-Removed the hell portal and placed unique enemies or bosses in the final room instead.
-Added deposit/withdraw function to the player's personal chest so you can store extra gold in it.
-Easier to open chests and interact with furniture. You no longer need to look at an object in order to interact with it.
-Loot on the ground is marked with a special effect to make it more visible.
-Brief text tutorials to reduce the learning curve.
-Hold the bow and fire when releasing the mouse button.
-Better aiming and view when using a bow.
-Options don't get saved sometimes.
-Some setting sliders are set to 0.
-Some sound effects are not affected by the settings.
-Floating blood decal.
-Friendly fire by the fireball magic.
-Some objects have no collider.
-Strange noise from the Fire Zombies.
-Some leggings and boots appear to be in the wrong category.
-Sometimes the underwear is still visible after you put on an armor.
-Cannot switch to windowed mode. Here is the video with our improved combat:
Let us know your thoughts about this update in the comments below! ;)
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