It has been a long time,
but finally, we are back! Back from ze underground, or so they say... Anyway.
We took a long, long break from developing Caught in Paradise, that's true. If you look at the last news, more than a year has passed since Phoinix uploaded it. What happened in that year? Well, not much, to be honest. We got the feeling that this project was a bit over-the-top for two unexperienced game developers, and so we decided to abandon CiP, though we never released a news admitting it 'officially'. That was due to the fact that we really liked the concept of CiP, and were commited to try again sometime in the future.
Now, a few days ago, Phoinix, out of boredom, decided to build a scene in Unity, and thanks to his highly improved programming skills he was quite happy with it and asked me on my opinion. In the following, we discussed whether we should work again on CiP, and finally, he managed to convince me that we can make it this time for real, and, well, here I am =D
So, as of now, there's only a simple prototype, but we are working hard on improvements. (Ok, Phoinix is working hard) Expect further news on our progresses! As we'll be finishing school soon, afterwards we will have a lot of time to dedicate on Caught in Paradise, so we are confident of releasing a playable version this year.
Current features are:
- Day/Night-Cycle (yet to be improved)
- Different languages!! (English, German, French, Spanish)
- Health/Fatigue/Hunger/Thirst and ways to replenish/satisfy these
- A simple inventory which is being reworked just now
- And... a hand-coded Player-Controller!
So much for now, further news will follow as progress grows, what do you think about a dev diary? Should we start one?
Thanks to all of you for your patience and faith to CiP! We really were surprised to see this in the top 500 after one year of inactivity, but as they say, a good community is everything!
For the time being, here are some screenshots of the prototype:
(and don't forget listening to the awesome main theme if you haven't yet =D)