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Decided to ditch boring story cutscenes for fun playtime. Its an arcade game anyway.

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I decided to ditch aspects of the game like recon missions that some players might just find boring and removed a big chunk of the planned storyline. The game will lose depth and be more arcade, but also more fun to play. And thats what games are supposed to be, arent they?
This decision will not even set me back, since it does very little changes to the parts already created. Actually, it will accelerate development exchanging work intensive cutscenes and story with fun and playtime.
Now thats a win-win.

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