• Register
Post news RSS Carpe Diem Development Diary #2

The mini-map sees a major revamp and much ado about mice!

Posted by on

Carpe Diem

Aside from capturing and releasing to the wild a small mouse living in the oven the past days have largely gone toward revamping existing Carpe Diem features. As you can see above the mini-map has received a major overhaul!

The mini-map can now be resized to accommodate your viewing preference by clicking and dragging any of the window's four corners. Additionally should you prefer a smaller mini-map window you can click and drag on the map to pan the view. A couple of additional buttons have made their way into the mini-map window, a camera button for centering the map view on the camera and a camera/lock toggle button that will enable the map-view to automatically pan to keep the camera within the mini-map's view-port.

Carpe Diem Preview Shots

The map itself now displays new information via icons. White areas indicate areas that are covered with dust clouds. Grey circles indicate the presence of an asteroid while colored circles indicate the presence of an asteroid that is occupied by a craft owned by the faction with the corresponding color. Stars, obviously, represent stars. Light blue stars reside outside of dust clouds, white stars reside within dust clouds and colored stars are occupied. Diamonds represent enemy units not occupying a star or asteroid and crescents indicate the presence of an enemy space station.

Carpe Diem Preview Shots

To round things out a bit I went ahead and added in some attack preview windows. After selecting the attack button in a unit's control window hovering the mouse cursor over an enemy unit in range will present some information regarding the possible attack. Modifications that each unit receives, such as terrain defense bonuses, and an estimation of the remaining hit points on each craft.

All this programming made me crave something to satisfy my artistic side. Carpe Diem also receives some new graphics including new hit point indicators, a new loading screen animation and, speaking of mice, an animated mouse cursor rendered with Blender's Cycles render engine.

Comments
GreenForest
GreenForest

Can you give my string to your friend friends or just known from chat person contact. I just need to find person with interest to blender game engine and capable of setting up interface for android games.

Reply Good karma Bad karma+1 vote
ATryder Author
ATryder

Sure, I'm not really sure if the blender game engine supports android or not, but I know someone that knows his way around the BGE. I'll send him a message.

Reply Good karma+2 votes
GreenForest
GreenForest

Indeed it supports use for android with your told extension. :) Thanks for your help.

Reply Good karma Bad karma+1 vote
ATryder Author
ATryder

Anytime friend, lookin' forward to seeing what you come up with.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Tags
Dev Diary
Browse
News
New
Post news
Share
Related Games
Carpe Diem
Carpe Diem Turn Based Strategy
Related Engines
jMonkeyEngine
jMonkeyEngine BSD
Related Groups
Blender Artists
Blender Artists Arts & Literature with 57 members
Blenderheads
Blenderheads Arts & Literature with 572 members