Lads and gents,
We are proud to announce that the development of the multiplayer version is on! On 2010, we did a quick and dirty test on multiplayer, and we realized it was too buggy to continue. We focused
our energies on single player instead. Now that we have some more... spare time, we can focus on the multiplayer version.
So, that's what I did. After a tons of fixes, here's what we got right now:
NOTE: the Counter Strike models and the maps are place holders.
The most important update is the 9-way blending feature. An advanced animation system used, for example, in Counter Strike.
Featured maps would be like this:
You can find more info and updates on the dedicated section on our forums, specially here: Multiplayer? Of course!
We are very excited to finish the features we are planning to add. There will be a few game modes, Coop, Deathmach and XP based team deathmach (like Counter Strike, but hey, different!)
As for the single player version, we've nothing but videos introducing something called "Action Pockets"!
(WIP videos. Level design by RED_NED).
Be sure to track Jonathan Ely (RED_NED) on his channel for over +70 Arrangement related videos here: Youtube.com
Also, you can check our new channel & suscribe for updates from our sexy studio!: Youtube.com
Hope you like the progress and thanks for stay there still!
This looks fantastic. Is the loading system done, or do you plan to make any more aesthetic changes to it?
Everything is WIP, so we think that, yes, a fade-in, fade-out thingy (as someone else said) or something similar could work.
NEWS!!! Thank you.
Amazing work guys !
Cant wait :D
Holy crap that look fantastic! I didnt even see the LOD-System. I guess thats a good thing :)
This is awesome! Will you be implementing bot support as well?
Good question.
Funny thing is that for a very old multiplayer version (video here: Youtube.com) we had BOTS.
The required code for the .dll hook to work didn't change that much. With some changes, will be able to quickly implement bots!
So, answer is: YUP.
Thanks for the comment!
I'm Still Have This Version :)
You weren't going to bother with amplifying or making those sounds and voice sounds any better, were you?
I'm glad I stopped voice acting, I don't want my retarded voice in there if it's going to be the same as I sent it in...
The what? o_O
There's two voices you heard there probably. One is a place-holder, and the other one is final, made by Stan Burdman for the mod: Youtube.com.
Or, otherwise, I fail to detect sarcasm.
>.> Still using the sounds I lined up for ya, too, huh?
This looks excellent. Keep up the good work, hope everything goes smoothly.
John Carmack and valve are proud of your work
Nooooo Boluddooo, q bien q ta quedando est mod !!
Gracias pichón (?)
jajajjaajaajaj
I think it for the level switching, you could have it fade to black then fade back after the next part of the map loads. But anyways awesome update!!
Sounds good for polishing.
We will have that in mind, 100 naked Megan Foxs for you Sir.
Good stuff !
Is action pocket thingy = Skirmish mission against AIs?
And oh , not callofdutizing this but , can iron sights be done in this mod? it would be looking amazing.
thanks for the updates , keep up the good work
The only issue with iron sight is that needs a proper well-defined model and animations. While I can do the second, the first one is still a problem.
There's a bit of zoom when you use secondary button, some sort of 'focus mode', while aim is tons better but movement is decreased.
lol, +1 for "callofdutizing" :P
this mod ******* rocks
Great! I can't wait for the release!
Muy bueno! pero extraño la camara realista que estaba en el foro, opcional estaria de 10 :)