• Register
Post news RSS After Reset RPG on Kickstarter

So, guys, it has happened. We are on Kickstarter now. Back us and let's make this game happen already!

Posted by on

So, guys, it has happened. We are on Kickstarter now.

There are a lot of interesting stuff waiting for you to discover (including gameplay video, new arts, my interview about the game and other cookies): Kickstarter.com

Guys, we’ve been waiting too long for a change in the weather. Yes, we can do it together. We need you. Come on, let’s make this game happen already!

Backus on Kickstarter.
Like us on Facebook.
Add us on Steam Greenlight.
Join After Reset™ RPG official website.

Comments
Count_Crapula
Count_Crapula

Good luck! Will vote for you on greenlight.

Reply Good karma Bad karma+4 votes
MrNixon Author
MrNixon

Much obliged )

Reply Good karma+4 votes
Vesperon
Vesperon

Hi, i've been tracking your game 'After Reset' for a while. Im a 17 years old teen that has high interest for isometric RPG games such as fallout. and im curious about the combat mechanism of this game, can you tell me a little about it?

Reply Good karma Bad karma+2 votes
MrNixon Author
MrNixon

Thanks, man. Yap...

I tried to bring together the very best of the mechanics of Dungeons and Dragons edition 3.5 and SPECIAL and used my five years of experience as a Dungeon Master on game servers to optimize them into a balanced setting for our game. If you’ve played Baldur’s Gate, Neverwinter Nights or Fallout 1&2, it’ll all be pretty intuitive for you. And yes, don’t forget that God made everyone different, but Colonel Colt evened the playing field. Good or bad, level three or seven, a lot of strength or a little – in the expanses of the wasteland, what matters is who has a gun. :)

In terms of fights, I’m often asked: will the game have a turn-based system or real-time. I can safely say that the game will be rule-based real-time (like Neverwinter Nights, Baldur’s Gate, and Planescape: Torment).

Find more on our Kickstarter page (Hardcore Mechanics): Kickstarter.com

Reply Good karma+4 votes
WeeGee9000
WeeGee9000

Why do you need backing now? I mean, you were doing fine until now

Reply Good karma Bad karma+1 vote
MrNixon Author
MrNixon

Because I am empty of resources for this project as a hobby. Reckon to make it real deal with your help and release it by 2015.

Reply Good karma+3 votes
WeeGee9000
WeeGee9000

Awesome dude!

Reply Good karma Bad karma+1 vote
SinKing
SinKing

This is not a good first Kickstarter Trailer. First of all, there is too much "artefacting" in the first few minutes. Maybe future camera all have terrible picture quality, but the constant shaking is annoying.
Then you repeat the same images without the shaking and your voiceover. I was expecting a first glimpse at gameplay here and automatically skipped ahead.
Then you talk a whole lot and then there is a little bit of gameplay by the end. I had already forgotten everything you said by then.

This needs a better pacing, structure and I'd say try to keep it within a 5 minute mark for the first Kickstarter Trailer. Unless you have a lot to show, 24 minutes is a loooong time.

Reply Good karma Bad karma-1 votes
MrNixon Author
MrNixon

Mmmmm.. I'll look into it... mb we can fix it...

Reply Good karma+1 vote
AudioGhostX
AudioGhostX

Well this all seemed promising, and everything seemed good. Until I saw the $900,000 goal. I will be extremely surprised if you even get half of that when time runs out. I honestly wish you good luck, but I just don't see it happening. Now, as for the trailer, I think it was fine.

Reply Good karma Bad karma+2 votes
TKAzA
TKAzA

Id have to agree with sam, i understand the need for funding, but unless you have a set of offices you have just built to house your game studio, i can not understand why the goal is so high.

Reply Good karma Bad karma+2 votes
MrNixon Author
MrNixon

Such a game cant be done "in a house". It requires no less than 15 people and several decent subcontractors. E.g. recreating 1/3 of only character animations from Fallout 2 by motion capture technology we use for our game costs more than $12k. Our character models cost more than $1500 each (skinning and rigging +400 more). Level design cost $2-5k per each level.

Reply Good karma+1 vote
Foxxen
Foxxen

You guys look pretty deep in development, good luck! Looks good so far :D

Reply Good karma Bad karma+1 vote
MrNixon Author
MrNixon

Thanks, man!

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.