Hello everyone, this week we will be showing you the cubicles, with furniture and some smaller details. The 3D furniture models were created in maya and a material then it was all assigned in Unreal Engine 4. Faxed is almost coming out, we will be releasing it tomorrow, stay tuned everyone!
Bellow there are all the different bookshelves our game will have, the super saturated colors are just place holders to make it easier to assign material textures in unreal
Here is an example of a cubicle that can be found in-game
The different views of the cardboard box the player will be able to hide inside!