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Comment History  (0 - 30 of 123)
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

They are still working on it

Good karma+2 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

According to Rowan/N0body, 18th of March. May or may not be delayed though.

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ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

A couple more weeks according to Vierwood.

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ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

Adding an off-map valyrian freehold, making the freehold on the map act as the protectorate in vanilla. All the free cities (except braavos) will be permanent tributaries towards the viceroy.

New events concerning the state of the freehold (slave rebellion, dothraki invasion, ghiscari uprising, etc)

Currently vierwood and tsf4 are patching that trough in recordtime.

Good karma+2 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

A small update for those wondering about the current progress. Vierwood has fixed the CTD issue we had and we're now working on implenting JD's features into the mod.

Good karma+4 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

We cannot release the update when the mod is having serious issues currently which we are trying to fix. This is also slowed down with most of the team busy with work/school/whatever. All I can say is that we're working on it and hope to release it soon.

Good karma+3 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

The mod hasn't been updated to the latest version yet. Revert your game to version 2.7.1 if you want to play it.

Good karma+2 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

For those interested of sharing their stories, organising games or simply having questions. You can post this on the subreddit dedicated to The Seven Kingdoms. Reddit.com

Good karma+3 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

There are no plans to expand the map... To be right I believe our map is currently at it's limit and/or is the same size as the AGOT one (or even bigger... Rowan could answer it correctly)

Good karma+2 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

It does, we're slowly working on adding more things.

Good karma+3 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

If you look at the description of the Bronze King during the selection screen. It will tell you what happened. (We did make this up though)

Good karma+4 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

We changed that because it didn't fit in our timeline (It had happened ages before our start date)

Good karma+2 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

Not at the moment, We had to disable the events around the night's watch due to multiplayer issues being caused by it

Good karma+2 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

Andal Invasion

Good karma+5 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

Incase of people being interested in posting screenshots and stories of their campaigns or even trying to form a multiplayer session. I've set up a subreddit for this mod. You can find it here Reddit.com

Good karma+2 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

Liege loyalists is a good faction. If it's correct your spymaster shouldnt try to force them out of it.

Good karma+3 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

The team is discussing what kind of societies will be added, so yes there will be clearly more added once the time is right.

Can't say about traits or ambitions.

Good karma+2 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

House Darklyn is an ancient house and has existed for a long time. We do not know any names of their rulers so we have made up things. Darkrobin is one of the examples.

This also goes for several other houses.

Good karma+3 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

That is weird as it works fine for me. Have you tried starting a new game to see if the problem is still there?

Good karma+1 vote
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

Are you using the latest version? The build before that had an issue with ships which has been fixed in the latest.

Good karma+1 vote
ZeroFighterR
ZeroFighterR - - 123 comments @ The Seven Kingdoms v8 Preview

The map will not be expanded. We will be adding more flavor in general in the mod in due time.

Good karma+1 vote
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

Thank you for playing and the praise. Last thing I remember is that the CoA for dynasties is low on the list because the lack of anyone with the knownledge of making them (and that our project lead wants to use no/barely any assets from other mods)

For the House Customiser, we could look into that, but again it would be low on the list.

Good karma+4 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ The Seven Kingdoms A7 [Outdated]

Describe not working. Have you correctly installed it?

Good karma+1 vote
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

This is intended.

Good karma+3 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

It's showing for some people as a movie player file, for me it's a notepad file. But that one is required too.

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ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

Did you extract both files. The folder and the other file need to be placed in my documents/paradox interactive/ck2/mod

Good karma+2 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

Rulers in Dorne should start with full female rights so no penalties should apply

Good karma+1 vote
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

More start dates could possibly be done later on. We're focused on improving our current start date. We will add more events and such after proper testing to make sure they are not an issue for multiplayer.

Good karma+2 votes
ZeroFighterR
ZeroFighterR - - 123 comments @ Crusader Kings II: The Seven Kingdoms

We're always looking for contributors. Send a message to Rowan. He's the project lead

Good karma+1 vote