"A standard film lens is 35mm, that's a fov of 55."
Except we're not watching a movie, let alone on a big movie screen :) Not only does using film as an example not apply here for that reason, but - if you want to use film as an example - (most) movies are filmed from a 3rd person perspective, not first person (like in the case of this demo, as even the title of the demo implies).
I will say that if you're playing this demo from more than a couple of feet away, say on a couch 15 feet away, for example, a FOV of 60 would be tolerable. But since this is on the PC, most gamers are probably sitting roughly 3-5 feet from their WIDESCREEN monitors. Not to mention some hardcore gamers love to run not ONE, but TWO or even THREE widescreen monitors side-by-side, playing simultaneously. The FOV on that would need to be adjusted even more accordingly.
Again since this is for the PC first and foremost, it should be reasonable to include settings where users can alter their FOV based on their own setup and personal taste. COD4 is a perfect example of this. While defaulted at 65, you could change it to something drastic and wide as 80, I believe. No complaints there :)
Switching gears here, have you contemplated how far you plan to expand this so-called demo? I think the metal shaders of the T-800's look pretty awesome. Have you considered hiring additional modelers/artists and such to do, say, an Arnold Schwarzenegger skinned, and/or battle damaged T-800 :D ?
Perhaps even expand this demo w/ a story backdrop. Maybe your mission, from John Connor himself, is to (somehow) capture a T-800 w/o damaging it too badly, so you can eventually bring it back to base, reprogram it, and send it back to 1991 to protect teenage John Connor! How cool would THAT be?
Yeastwood
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