This mod looks exciting... really looking forward to the next update.
This mod looks exciting... really looking forward to the next update.
Thanks for the fantastic mod, been enjoying the Clone War Extended and Dark Rising support.
Do you have any interest in doing one for Battlefront 1035? It has some very good units and decent modded map support. Would love seeing a Galactic Conquest version of it.
Is this out now? The file in FIles says the previous one is outdated...
Fantastic maps... is there any way to make other mods compatible with your maps? Would love playing Battlefront 1035, BFX, or Dark Times in your maps.
Fantastic review. Thanks, I just played this for a few hours and agree with your comment. So much potential with this mod. My additional minor issue is the mod adding new maps instead of using the existing ones, even when it's stock maps.
Would've much tidier, and easier to use with HarrisonFog's GFX Remaster, if the mod just hooks into those existing/mod-added maps isntead of creating their own.
DO you happen to know a working Discord link? I can't join their server.
Great mod, fantastic. Just tried it out. I loved the side (great design, matches the series perfectly), gameplay-wise it gives us options and nice variations without being too easy or too OP.
I just wished you used the stock maps instead of adding TBCW-specific maps at the top though. A bit redundant, also it would allow us to use HarrisonFog's GFX Remaster without you need to add it yourself. The mod size is 7GB! It's quite large.
Reporting some weird issue.
Apparently installing ONLY this mod (the others being 1.3 patch, Anakin's UI Remaster, and HarrisonFog's remaster) will only unlock very few of the new maps. Only Ryloth and Geonosis Canyon. See picture: Preview.redd.it
To unlock the rest of the maps I need to install it alongside Marvel4's Tatooine Dune Sea (TTD)... except now there's one map that becomes TSC%s_%s (not sure what it's supposed to be). Picture: Preview.redd.it
Also this mod has Telos IV: Mountain Tops, but I realize that isn't the map is a renamed Corellia: Mountain Tops from Urban Map Pack (IIRC)?
For other users like me, because it's not immediately obvious, here's the map code. In case you have other mods that use the same map code.
BS1: Bespin Platform
HF1: Tatooine Outpost
HF2: Tatooine Sandstorm
RE1: Realistic Geonosis
SUL: Sullust
TJW: BF2 Training Room
I wish the Bespin Platform remake used Marvin4's map as a base, because the remake is gorgeous, but Marvel4's Bespin Platform is the one used by other mod authors to add new units.
Thanks regardless for the remaster. Amazing job.
Because it's not immediately obvious, here's the map code. In case you have other mods that use the same map code.
BS1: Bespin Platform
HF1: Tatooine Outpost
HF2: Tatooine Sandstorm
RE1: Realistic Geonosis
SUL: Sullust
TJW: BF2 Training Room
I wish the Bespin Platform remake actually use the same map code as Marvel4, because the remake is gorgeous, but Marvel4's Bespin Platform is the one used by other mod authors to add new units.
After another check apparently this mod seems to conflict with Rhen Var Monastery from Dark Space. Moddb.com
The era shows up in Monastery but it results in error. Similarly: Coruscant Council Chamber, but that's because it has the same mapcode with Yavin 4 Valley of Ruins (CCC).
Just letting others know that this mod doesn't work with [GT]Anakin's Remaster Mod. It's not quite clear unless you look the comment section of that mod.
To actually answer your question (or everyone's): the readme.txt is only readable after you installed the mod.
Hey, thanks for the impressive mod.
One thing though: the Z35/Expansion Pack doesn't seem to work in any custom maps. Everytime I play the mod in custom maps it's either the bot units don't spawn or I'm stuck in unit selection screen.
Besides the G35 (Battlefront-1035), I only have the 1.3 patch installed. Do I need to Anakin[GT] Remastered Patch?
1. Open the Github link Github.com
2. Look at sidebar. Find the link that says "Releases". Click that, or click here: Github.com
3. Find the latest release and download GameData.7z
4. Open your Battlefront II installation, e.g. \Steam\steamapps\common\Star Wars Battlefront II Classic. You will find the folder has GameData folder.
5. Extract the GameData folder from the .7z file to that folder.
Did you ever figure this out?
Most likely you're pointing to the wrong directory. GameData, not Data. It's the folder with BattlefrontII.exe.
Obviously you have to direct the installation to your BF2 install direcotry.
Thanks for the great work. Is there any chance to add option to scale down the font? I love the UI but it's a bit too large and made the screen a little bit full.
Thank you for your amazing work, but can I suggest something? It's about the naming of your mods and file organizations...
Currently you have "HD Graphics Mod", "Realistic/Rezzed Maps", and "Improved Sides". At first glance I wasn't aware that those mods are part of the same project and all done amazingly by you.
Would you consider renaming your mods so it shares the same name? Like you did in this news for example: Moddb.com
You can name it as such:
- Project Remaster: Graphics (Main)
- Project Remaster: Maps (Rezzed and Realistic)
- Project Remaster: Units & Vehicles (Sides)
(or maybe just Remastered Graphics, Remastered Maps, Remastered Units & Vehicles).
It's easier on new users. I've been trying to convince my friends to dump EA Battlefront and switch to the classic. It would make less technical users able to get this pack more easily (and it's indexed better in Google!). :)
"There has been some discussion about setting up a non-profit organization and seeing if that would pass the muster but we'd still need someone who lives in the Country where that non-profit exists to be a "responsible party" for the non-profit."
Can you clarify what do you mean by this? So you just need a person to set up the non-profit? Or are you guys still reluctant with the idea?
Can confirm, I play with the nightly patch too and the crash happens. Thanks Leovin for the fix.
I'm sorry to hear that. If I may ask, to be precise, what's the difference between older code and the unstable overhauled code?
Thanks! You forgot to attach the link to this page, in case someone found this mod from this page like I did :D
Is there an alternative download link? Downloading from Google Drive always fails underway...
Finally, I hope for real now! Will it be in English?
Since you have stopped updating this mod, do you have plans on releasing your scenes (mostly cities) as open source? I really love the reworked cities. :)
To mod authors: since the work is/was continued on Scaedumar 2, I guess this Scaedumar .4 beta is abandoned? Could I work on this? Is the source code open to public?
Hey. Since the work is/was on Scaedumar 2, I guess the Scaedumar .8 beta is abandoned? Could I work on that? Is the source code open to public?
Xaliber
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